r2mods/ilspy_dump/ror2_csproj/EntityStates.Halcyonite/ChargeTriLaser.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.Halcyonite;
public class ChargeTriLaser : BaseState
{
public static float baseDuration = 3f;
public static float laserMaxWidth = 0.2f;
public static GameObject effectPrefab;
public static GameObject laserPrefab;
public static string attackSoundString;
private float duration;
private uint chargePlayID;
private GameObject chargeEffect;
private GameObject laserEffect;
private LineRenderer laserLineComponent;
private Vector3 laserDirection;
private Vector3 visualEndPosition;
private float flashTimer;
private bool laserOn;
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
PlayCrossfade("FullBody Override", "TriLaserEnter", "TriLaser.playbackRate", duration, 0.1f);
Transform modelTransform = GetModelTransform();
chargePlayID = Util.PlayAttackSpeedSound("Play_halcyonite_skill2_chargeup", base.gameObject, attackSpeedStat);
if ((bool)modelTransform)
{
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild("MuzzleLaser");
if ((bool)transform)
{
if ((bool)effectPrefab)
{
chargeEffect = Object.Instantiate(effectPrefab, transform.position, transform.rotation);
chargeEffect.transform.parent = transform;
ScaleParticleSystemDuration component2 = chargeEffect.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component2)
{
component2.newDuration = duration;
}
}
if ((bool)laserPrefab)
{
laserEffect = Object.Instantiate(laserPrefab, transform.position, transform.rotation);
laserEffect.transform.parent = transform;
laserLineComponent = laserEffect.GetComponent<LineRenderer>();
}
}
}
}
if ((bool)base.characterBody)
{
base.characterBody.SetAimTimer(duration);
}
flashTimer = 0f;
laserOn = true;
}
public override void OnExit()
{
AkSoundEngine.StopPlayingID(chargePlayID);
base.OnExit();
if ((bool)chargeEffect)
{
EntityState.Destroy(chargeEffect);
}
if ((bool)laserEffect)
{
EntityState.Destroy(laserEffect);
}
PlayAnimation("FullBody Override", "BufferEmpty");
}
public override void Update()
{
base.Update();
if (!laserEffect || !laserLineComponent)
{
return;
}
float num = 1000f;
Ray aimRay = GetAimRay();
Vector3 position = laserEffect.transform.parent.position;
Vector3 point = aimRay.GetPoint(num);
laserDirection = point - position;
if (Physics.Raycast(aimRay, out var hitInfo, num, (int)LayerIndex.world.mask | (int)LayerIndex.entityPrecise.mask))
{
point = hitInfo.point;
}
laserLineComponent.SetPosition(0, position);
laserLineComponent.SetPosition(1, point);
float num2;
if (duration - base.age > 0.5f)
{
num2 = base.age / duration;
}
else
{
flashTimer -= Time.deltaTime;
if (flashTimer <= 0f)
{
laserOn = !laserOn;
flashTimer = 1f / 30f;
}
num2 = (laserOn ? 1f : 0f);
}
num2 *= laserMaxWidth;
laserLineComponent.startWidth = num2;
laserLineComponent.endWidth = num2;
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
TriLaser triLaser = new TriLaser();
triLaser.laserDirection = laserDirection;
outer.SetNextState(triLaser);
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}