r2mods/ilspy_dump/ror2_csproj/EntityStates.Interactables..../Ready.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.Interactables.GoldBeacon;
public class Ready : GoldBeaconBaseState
{
public static GameObject activationEffectPrefab;
public static int count { get; private set; }
public override void OnEnter()
{
base.OnEnter();
SetReady(ready: true);
SetPingable(value: false);
count++;
}
public override void OnExit()
{
count--;
if (!outer.destroying)
{
EffectManager.SpawnEffect(activationEffectPrefab, new EffectData
{
origin = base.transform.position,
scale = 10f
}, transmit: false);
}
base.OnExit();
}
}