r2mods/ilspy_dump/ror2_csproj/EntityStates.Missions.Broth.../BrotherEncounterPhaseBaseSt...

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2024-10-04 07:26:37 +00:00
using RoR2;
using RoR2.CharacterSpeech;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Missions.BrotherEncounter;
public abstract class BrotherEncounterPhaseBaseState : BrotherEncounterBaseState
{
[SerializeField]
public float durationBeforeEnablingCombatEncounter;
[SerializeField]
public GameObject speechControllerPrefab;
protected ScriptedCombatEncounter phaseScriptedCombatEncounter;
protected GameObject phaseControllerObject;
protected GameObject phaseControllerSubObjectContainer;
protected BossGroup phaseBossGroup;
private bool hasSpawned;
private bool finishedServer;
private const float minimumDurationPerPhase = 2f;
private Run.FixedTimeStamp healthBarShowTime = Run.FixedTimeStamp.positiveInfinity;
protected abstract EntityState nextState { get; }
protected abstract string phaseControllerChildString { get; }
protected virtual float healthBarShowDelay => 0f;
public override void OnEnter()
{
base.OnEnter();
if ((bool)PhaseCounter.instance)
{
PhaseCounter.instance.GoToNextPhase();
}
if ((bool)childLocator)
{
phaseControllerObject = childLocator.FindChild(phaseControllerChildString).gameObject;
if ((bool)phaseControllerObject)
{
phaseScriptedCombatEncounter = phaseControllerObject.GetComponent<ScriptedCombatEncounter>();
phaseBossGroup = phaseControllerObject.GetComponent<BossGroup>();
phaseControllerSubObjectContainer = phaseControllerObject.transform.Find("PhaseObjects").gameObject;
phaseControllerSubObjectContainer.SetActive(value: true);
}
GameObject gameObject = childLocator.FindChild("AllPhases").gameObject;
if ((bool)gameObject)
{
gameObject.SetActive(value: true);
}
}
healthBarShowTime = Run.FixedTimeStamp.now + healthBarShowDelay;
if ((bool)DirectorCore.instance)
{
CombatDirector[] components = DirectorCore.instance.GetComponents<CombatDirector>();
for (int i = 0; i < components.Length; i++)
{
components[i].enabled = false;
}
}
if (NetworkServer.active && (object)phaseScriptedCombatEncounter != null)
{
phaseScriptedCombatEncounter.combatSquad.onMemberAddedServer += OnMemberAddedServer;
}
}
public override void OnExit()
{
if ((object)phaseScriptedCombatEncounter != null)
{
phaseScriptedCombatEncounter.combatSquad.onMemberAddedServer -= OnMemberAddedServer;
}
if ((bool)phaseControllerSubObjectContainer)
{
phaseControllerSubObjectContainer.SetActive(value: false);
}
if ((bool)phaseBossGroup)
{
phaseBossGroup.shouldDisplayHealthBarOnHud = false;
}
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
phaseBossGroup.shouldDisplayHealthBarOnHud = healthBarShowTime.hasPassed;
if (!hasSpawned)
{
if (base.fixedAge > durationBeforeEnablingCombatEncounter)
{
BeginEncounter();
}
}
else if (NetworkServer.active && !finishedServer && base.fixedAge > 2f + durationBeforeEnablingCombatEncounter && (bool)phaseScriptedCombatEncounter && phaseScriptedCombatEncounter.combatSquad.memberCount == 0)
{
finishedServer = true;
outer.SetNextState(nextState);
}
}
protected void BeginEncounter()
{
hasSpawned = true;
PreEncounterBegin();
if (NetworkServer.active)
{
phaseScriptedCombatEncounter.BeginEncounter();
}
}
protected virtual void PreEncounterBegin()
{
}
protected virtual void OnMemberAddedServer(CharacterMaster master)
{
if ((bool)speechControllerPrefab)
{
Object.Instantiate(speechControllerPrefab, master.transform).GetComponent<CharacterSpeechController>().characterMaster = master;
}
}
}