68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Pounder;
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public class Pound : BaseState
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{
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public static float blastRadius;
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public static float blastProcCoefficient;
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public static float blastForce;
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public static float blastFrequency;
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public static float duration;
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public static GameObject blastEffectPrefab;
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private ProjectileDamage projectileDamage;
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private float poundTimer;
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private static int PoundStateHash = Animator.StringToHash("Pound");
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public override void OnEnter()
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{
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base.OnEnter();
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projectileDamage = GetComponent<ProjectileDamage>();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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poundTimer -= GetDeltaTime();
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if (poundTimer <= 0f && (bool)base.projectileController.owner)
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{
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poundTimer += 1f / blastFrequency;
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if (NetworkServer.active)
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{
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BlastAttack blastAttack = new BlastAttack();
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blastAttack.attacker = base.projectileController.owner;
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blastAttack.baseDamage = projectileDamage.damage;
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blastAttack.baseForce = blastForce;
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blastAttack.crit = projectileDamage.crit;
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blastAttack.damageType = projectileDamage.damageType;
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blastAttack.falloffModel = BlastAttack.FalloffModel.None;
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blastAttack.position = base.transform.position;
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blastAttack.radius = blastRadius;
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blastAttack.teamIndex = base.projectileController.teamFilter.teamIndex;
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blastAttack.Fire();
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EffectManager.SpawnEffect(blastEffectPrefab, new EffectData
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{
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origin = base.transform.position,
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scale = blastRadius
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}, transmit: true);
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}
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PlayAnimation("Base", PoundStateHash);
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}
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if (NetworkServer.active && base.fixedAge > duration)
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{
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EntityState.Destroy(base.gameObject);
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}
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}
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}
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