r2mods/ilspy_dump/ror2_csproj/EntityStates.ScavMonster/SackBaseState.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.ScavMonster;
public class SackBaseState : BaseState
{
public static string muzzleName;
protected Transform muzzleTransform;
public override void OnEnter()
{
base.OnEnter();
muzzleTransform = FindModelChild(muzzleName);
}
public override void FixedUpdate()
{
base.FixedUpdate();
}
public override void OnExit()
{
base.OnExit();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}