r2mods/ilspy_dump/ror2_csproj/EntityStates.Squid.SquidWeapon/FireSpine.cs

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2024-10-04 07:26:37 +00:00
using System.Linq;
using RoR2;
using RoR2.Orbs;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.Squid.SquidWeapon;
public class FireSpine : BaseState
{
public static GameObject hitEffectPrefab;
public static GameObject muzzleflashEffectPrefab;
public static float damageCoefficient;
public static float baseDuration = 2f;
public static float procCoefficient = 1f;
public static float forceScalar = 1f;
private bool hasFiredArrow;
private ChildLocator childLocator;
private BullseyeSearch enemyFinder;
private const float maxVisionDistance = float.PositiveInfinity;
public bool fullVision = true;
private float duration;
private static int FireGooStateHash = Animator.StringToHash("FireGoo");
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
GetAimRay();
PlayAnimation("Gesture", FireGooStateHash);
if (base.isAuthority)
{
FireOrbArrow();
}
}
private void FireOrbArrow()
{
if (hasFiredArrow || !NetworkServer.active)
{
return;
}
Ray aimRay = GetAimRay();
enemyFinder = new BullseyeSearch();
enemyFinder.viewer = base.characterBody;
enemyFinder.maxDistanceFilter = float.PositiveInfinity;
enemyFinder.searchOrigin = aimRay.origin;
enemyFinder.searchDirection = aimRay.direction;
enemyFinder.sortMode = BullseyeSearch.SortMode.Distance;
enemyFinder.teamMaskFilter = TeamMask.allButNeutral;
enemyFinder.minDistanceFilter = 0f;
enemyFinder.maxAngleFilter = (fullVision ? 180f : 90f);
enemyFinder.filterByLoS = true;
if ((bool)base.teamComponent)
{
enemyFinder.teamMaskFilter.RemoveTeam(base.teamComponent.teamIndex);
}
enemyFinder.RefreshCandidates();
HurtBox hurtBox = enemyFinder.GetResults().FirstOrDefault();
if ((bool)hurtBox)
{
Vector3 vector = hurtBox.transform.position - GetAimRay().origin;
aimRay.origin = GetAimRay().origin;
aimRay.direction = vector;
base.inputBank.aimDirection = vector;
StartAimMode(aimRay);
hasFiredArrow = true;
SquidOrb squidOrb = new SquidOrb();
squidOrb.forceScalar = forceScalar;
squidOrb.damageValue = base.characterBody.damage * damageCoefficient;
squidOrb.isCrit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
squidOrb.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
squidOrb.attacker = base.gameObject;
squidOrb.procCoefficient = procCoefficient;
HurtBox hurtBox2 = hurtBox;
if ((bool)hurtBox2)
{
Transform transform = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Muzzle");
EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, "Muzzle", transmit: true);
squidOrb.origin = transform.position;
squidOrb.target = hurtBox2;
OrbManager.instance.AddOrb(squidOrb);
}
}
}
public override void OnExit()
{
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}