118 lines
3.1 KiB
C#
118 lines
3.1 KiB
C#
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using System.Linq;
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using RoR2;
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using RoR2.Orbs;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Squid.SquidWeapon;
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public class FireSpine : BaseState
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{
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public static GameObject hitEffectPrefab;
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public static GameObject muzzleflashEffectPrefab;
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public static float damageCoefficient;
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public static float baseDuration = 2f;
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public static float procCoefficient = 1f;
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public static float forceScalar = 1f;
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private bool hasFiredArrow;
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private ChildLocator childLocator;
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private BullseyeSearch enemyFinder;
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private const float maxVisionDistance = float.PositiveInfinity;
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public bool fullVision = true;
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private float duration;
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private static int FireGooStateHash = Animator.StringToHash("FireGoo");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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GetAimRay();
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PlayAnimation("Gesture", FireGooStateHash);
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if (base.isAuthority)
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{
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FireOrbArrow();
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}
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}
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private void FireOrbArrow()
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{
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if (hasFiredArrow || !NetworkServer.active)
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{
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return;
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}
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Ray aimRay = GetAimRay();
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enemyFinder = new BullseyeSearch();
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enemyFinder.viewer = base.characterBody;
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enemyFinder.maxDistanceFilter = float.PositiveInfinity;
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enemyFinder.searchOrigin = aimRay.origin;
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enemyFinder.searchDirection = aimRay.direction;
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enemyFinder.sortMode = BullseyeSearch.SortMode.Distance;
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enemyFinder.teamMaskFilter = TeamMask.allButNeutral;
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enemyFinder.minDistanceFilter = 0f;
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enemyFinder.maxAngleFilter = (fullVision ? 180f : 90f);
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enemyFinder.filterByLoS = true;
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if ((bool)base.teamComponent)
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{
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enemyFinder.teamMaskFilter.RemoveTeam(base.teamComponent.teamIndex);
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}
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enemyFinder.RefreshCandidates();
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HurtBox hurtBox = enemyFinder.GetResults().FirstOrDefault();
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if ((bool)hurtBox)
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{
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Vector3 vector = hurtBox.transform.position - GetAimRay().origin;
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aimRay.origin = GetAimRay().origin;
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aimRay.direction = vector;
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base.inputBank.aimDirection = vector;
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StartAimMode(aimRay);
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hasFiredArrow = true;
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SquidOrb squidOrb = new SquidOrb();
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squidOrb.forceScalar = forceScalar;
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squidOrb.damageValue = base.characterBody.damage * damageCoefficient;
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squidOrb.isCrit = Util.CheckRoll(base.characterBody.crit, base.characterBody.master);
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squidOrb.teamIndex = TeamComponent.GetObjectTeam(base.gameObject);
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squidOrb.attacker = base.gameObject;
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squidOrb.procCoefficient = procCoefficient;
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HurtBox hurtBox2 = hurtBox;
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if ((bool)hurtBox2)
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{
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Transform transform = base.characterBody.modelLocator.modelTransform.GetComponent<ChildLocator>().FindChild("Muzzle");
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EffectManager.SimpleMuzzleFlash(muzzleflashEffectPrefab, base.gameObject, "Muzzle", transmit: true);
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squidOrb.origin = transform.position;
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squidOrb.target = hurtBox2;
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OrbManager.instance.AddOrb(squidOrb);
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}
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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