r2mods/ilspy_dump/ror2_csproj/EntityStates.SurvivorPod/ReleaseFinished.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.SurvivorPod;
public class ReleaseFinished : SurvivorPodBaseState
{
private static int ReleaseStateHash = Animator.StringToHash("Release");
public override void OnEnter()
{
base.OnEnter();
PlayAnimation("Base", ReleaseStateHash);
}
}