r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidRaidCrab.W.../ChargeMultiBeam.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.VoidRaidCrab.Weapon;
public class ChargeMultiBeam : BaseMultiBeamState
{
[SerializeField]
public float baseDuration;
[SerializeField]
public GameObject chargeEffectPrefab;
[SerializeField]
public GameObject warningLaserVfxPrefab;
[SerializeField]
public new string muzzleName;
[SerializeField]
public string enterSoundString;
[SerializeField]
public bool isSoundScaledByAttackSpeed;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
private float duration;
private GameObject chargeEffectInstance;
private GameObject warningLaserVfxInstance;
private RayAttackIndicator warningLaserVfxInstanceRayAttackIndicator;
private bool warningLaserEnabled
{
get
{
return warningLaserVfxInstance;
}
set
{
if (value == warningLaserEnabled)
{
return;
}
if (value)
{
if ((bool)warningLaserVfxPrefab)
{
warningLaserVfxInstance = Object.Instantiate(warningLaserVfxPrefab);
warningLaserVfxInstanceRayAttackIndicator = warningLaserVfxInstance.GetComponent<RayAttackIndicator>();
UpdateWarningLaser();
}
}
else
{
EntityState.Destroy(warningLaserVfxInstance);
warningLaserVfxInstance = null;
warningLaserVfxInstanceRayAttackIndicator = null;
}
}
}
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
ChildLocator modelChildLocator = GetModelChildLocator();
if ((bool)modelChildLocator && (bool)chargeEffectPrefab)
{
Transform transform = modelChildLocator.FindChild(muzzleName) ?? base.characterBody.coreTransform;
if ((bool)transform)
{
chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
chargeEffectInstance.transform.parent = transform;
ScaleParticleSystemDuration component = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component)
{
component.newDuration = duration;
}
}
}
if (!string.IsNullOrEmpty(enterSoundString))
{
if (isSoundScaledByAttackSpeed)
{
Util.PlayAttackSpeedSound(enterSoundString, base.gameObject, attackSpeedStat);
}
else
{
Util.PlaySound(enterSoundString, base.gameObject);
}
}
warningLaserEnabled = true;
}
public override void OnExit()
{
warningLaserEnabled = false;
EntityState.Destroy(chargeEffectInstance);
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && base.fixedAge >= duration)
{
outer.SetNextState(new FireMultiBeamSmall());
}
}
public override void Update()
{
base.Update();
UpdateWarningLaser();
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
private void UpdateWarningLaser()
{
if ((bool)warningLaserVfxInstanceRayAttackIndicator)
{
warningLaserVfxInstanceRayAttackIndicator.attackRange = BaseMultiBeamState.beamMaxDistance;
CalcBeamPath(out var beamRay, out var _);
warningLaserVfxInstanceRayAttackIndicator.attackRay = beamRay;
}
}
}