144 lines
3.2 KiB
C#
144 lines
3.2 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.VoidRaidCrab.Weapon;
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public class ChargeMultiBeam : BaseMultiBeamState
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{
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public GameObject chargeEffectPrefab;
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[SerializeField]
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public GameObject warningLaserVfxPrefab;
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[SerializeField]
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public new string muzzleName;
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[SerializeField]
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public string enterSoundString;
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[SerializeField]
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public bool isSoundScaledByAttackSpeed;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackRateParam;
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private float duration;
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private GameObject chargeEffectInstance;
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private GameObject warningLaserVfxInstance;
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private RayAttackIndicator warningLaserVfxInstanceRayAttackIndicator;
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private bool warningLaserEnabled
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{
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get
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{
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return warningLaserVfxInstance;
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}
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set
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{
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if (value == warningLaserEnabled)
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{
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return;
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}
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if (value)
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{
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if ((bool)warningLaserVfxPrefab)
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{
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warningLaserVfxInstance = Object.Instantiate(warningLaserVfxPrefab);
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warningLaserVfxInstanceRayAttackIndicator = warningLaserVfxInstance.GetComponent<RayAttackIndicator>();
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UpdateWarningLaser();
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}
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}
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else
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{
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EntityState.Destroy(warningLaserVfxInstance);
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warningLaserVfxInstance = null;
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warningLaserVfxInstanceRayAttackIndicator = null;
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}
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}
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}
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
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ChildLocator modelChildLocator = GetModelChildLocator();
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if ((bool)modelChildLocator && (bool)chargeEffectPrefab)
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{
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Transform transform = modelChildLocator.FindChild(muzzleName) ?? base.characterBody.coreTransform;
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if ((bool)transform)
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{
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chargeEffectInstance = Object.Instantiate(chargeEffectPrefab, transform.position, transform.rotation);
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chargeEffectInstance.transform.parent = transform;
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ScaleParticleSystemDuration component = chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>();
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if ((bool)component)
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{
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component.newDuration = duration;
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}
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}
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}
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if (!string.IsNullOrEmpty(enterSoundString))
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{
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if (isSoundScaledByAttackSpeed)
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{
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Util.PlayAttackSpeedSound(enterSoundString, base.gameObject, attackSpeedStat);
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}
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else
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{
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Util.PlaySound(enterSoundString, base.gameObject);
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}
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}
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warningLaserEnabled = true;
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}
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public override void OnExit()
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{
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warningLaserEnabled = false;
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EntityState.Destroy(chargeEffectInstance);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && base.fixedAge >= duration)
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{
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outer.SetNextState(new FireMultiBeamSmall());
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}
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}
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public override void Update()
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{
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base.Update();
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UpdateWarningLaser();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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private void UpdateWarningLaser()
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{
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if ((bool)warningLaserVfxInstanceRayAttackIndicator)
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{
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warningLaserVfxInstanceRayAttackIndicator.attackRange = BaseMultiBeamState.beamMaxDistance;
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CalcBeamPath(out var beamRay, out var _);
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warningLaserVfxInstanceRayAttackIndicator.attackRay = beamRay;
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}
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}
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}
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