r2mods/ilspy_dump/ror2_csproj/EntityStates.VoidRaidCrab/Collapse.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace EntityStates.VoidRaidCrab;
public class Collapse : BaseState
{
[SerializeField]
public float duration;
[SerializeField]
public string animationLayerName;
[SerializeField]
public string animationStateName;
[SerializeField]
public string animationPlaybackRateParam;
public override void OnEnter()
{
base.OnEnter();
PlayAnimation(animationLayerName, animationStateName, animationPlaybackRateParam, duration);
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && base.fixedAge >= duration)
{
outer.SetNextState(new ReEmerge());
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Death;
}
}