r2mods/ilspy_dump/ror2_csproj/GlobalPrefabFunctions.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
public static class GlobalPrefabFunctions
{
private static bool doSave = true;
private static Transform FindRecursive(Transform t, string name)
{
if (t.name == name)
{
return t;
}
for (int i = 0; i < t.childCount; i++)
{
Transform child = t.GetChild(i);
child = FindRecursive(child, name);
if (child != null)
{
return child;
}
}
return null;
}
}