r2mods/ilspy_dump/ror2_csproj/GrandparentEnergyFXControll...

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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using RoR2;
using UnityEngine;
public class GrandparentEnergyFXController : MonoBehaviour
{
public List<ParticleSystem> energyFXParticles = new List<ParticleSystem>();
[HideInInspector]
public GameObject portalObject;
private bool isPortalSoundPlaying;
private void Start()
{
}
private void FixedUpdate()
{
if (!(portalObject != null))
{
return;
}
if (!isPortalSoundPlaying)
{
if (portalObject.transform.localScale == Vector3.zero)
{
Util.PlaySound("Play_grandparent_portal_loop", portalObject);
isPortalSoundPlaying = false;
}
}
else if (portalObject.transform.localScale != Vector3.zero)
{
Util.PlaySound("Stop_grandparent_portal_loop", portalObject);
isPortalSoundPlaying = true;
}
}
public void TurnOffFX()
{
for (int i = 0; i < energyFXParticles.Count; i++)
{
ParticleSystem.EmissionModule emission = energyFXParticles[i].emission;
emission.enabled = false;
}
if (portalObject != null)
{
ParticleSystem componentInChildren = portalObject.GetComponentInChildren<ParticleSystem>();
if (componentInChildren != null)
{
ParticleSystem.EmissionModule emission2 = componentInChildren.emission;
emission2.enabled = false;
}
}
}
public void TurnOnFX()
{
for (int i = 0; i < energyFXParticles.Count; i++)
{
ParticleSystem.EmissionModule emission = energyFXParticles[i].emission;
emission.enabled = true;
}
if (portalObject != null)
{
ParticleSystem componentInChildren = portalObject.GetComponentInChildren<ParticleSystem>();
if (componentInChildren != null)
{
ParticleSystem.EmissionModule emission2 = componentInChildren.emission;
emission2.enabled = true;
}
}
}
}