r2mods/ilspy_dump/ror2_csproj/NetworkLerpedAngle.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
public struct NetworkLerpedAngle
{
private const float interpDuration = 0.05f;
private const float invInterpDuration = 20f;
public float authoritativeValue;
private float interpStartValue;
private float interpStartTime;
public float GetCurrentValue(bool hasAuthority)
{
if (hasAuthority)
{
return authoritativeValue;
}
float t = Mathf.Clamp01((Time.time - interpStartTime) * 20f);
return Mathf.LerpAngle(interpStartValue, authoritativeValue, t);
}
public void SetAuthoritativeValue(float newValue, bool hasAuthority)
{
interpStartValue = GetCurrentValue(hasAuthority);
interpStartTime = Time.time;
authoritativeValue = newValue;
}
}