r2mods/ilspy_dump/ror2_csproj/NetworkLerpedVector3.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
public struct NetworkLerpedVector3
{
private struct InterpPoint
{
public float time;
public Vector3 value;
}
public float interpDelay;
private InterpPoint lowInterpPoint;
private InterpPoint highInterpPoint;
private InterpPoint newestInterpPoint;
private float inverseLowHighTimespan;
public void SetValueImmediate(Vector3 value)
{
newestInterpPoint.time = Time.time;
newestInterpPoint.value = value;
highInterpPoint = newestInterpPoint;
lowInterpPoint = newestInterpPoint;
inverseLowHighTimespan = 0f;
}
public Vector3 GetCurrentValue(bool hasAuthority)
{
if (hasAuthority)
{
return newestInterpPoint.value;
}
float num = Time.time - interpDelay;
if (num > highInterpPoint.time)
{
lowInterpPoint = highInterpPoint;
highInterpPoint = newestInterpPoint;
float num2 = highInterpPoint.time - lowInterpPoint.time;
inverseLowHighTimespan = ((num2 == 0f) ? 0f : (1f / num2));
}
float t = (num - lowInterpPoint.time) * inverseLowHighTimespan;
return Vector3.Lerp(lowInterpPoint.value, highInterpPoint.value, t);
}
public Vector3 GetAuthoritativeValue()
{
return newestInterpPoint.value;
}
public void PushValue(Vector3 value)
{
if (newestInterpPoint.value != value)
{
newestInterpPoint.time = Time.time;
newestInterpPoint.value = value;
}
}
}