r2mods/ilspy_dump/ror2_csproj/RoR2.CameraModes/CameraModePlayerBasic.cs

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C#
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2024-10-04 07:26:37 +00:00
using Rewired;
using UnityEngine;
namespace RoR2.CameraModes;
public class CameraModePlayerBasic : CameraModeBase
{
protected class InstanceData
{
public float currentCameraDistance;
public float cameraDistanceVelocity;
public float stickAimPreviousAcceleratedMagnitude;
public float minPitch;
public float maxPitch;
public PitchYawPair pitchYaw;
public CameraRigController.AimAssistInfo lastAimAssist;
public CameraRigController.AimAssistInfo aimAssist;
public HurtBox lastCrosshairHurtBox;
public bool hasEverHadTarget;
public float neutralFov;
public float neutralFovVelocity;
public void SetPitchYawFromLookVector(Vector3 lookVector)
{
Vector3 vector = lookVector;
float x = Mathf.Sqrt(vector.x * vector.x + vector.z * vector.z);
pitchYaw.pitch = Mathf.Atan2(0f - vector.y, x) * 57.29578f;
pitchYaw.yaw = Mathf.Repeat(Mathf.Atan2(vector.x, vector.z) * 57.29578f, 360f);
}
}
public SurvivorIndex targetSurvivorClass;
private bool skipFirst;
public bool isSpectatorMode;
public Vector3 prevGyroAngle;
public static CameraModePlayerBasic playerBasic = new CameraModePlayerBasic
{
isSpectatorMode = false
};
public static CameraModePlayerBasic spectator = new CameraModePlayerBasic
{
isSpectatorMode = true
};
protected override object CreateInstanceData(CameraRigController cameraRigController)
{
return new InstanceData();
}
protected override void OnInstallInternal(object rawInstancedata, CameraRigController cameraRigController)
{
base.OnInstallInternal(rawInstancedata, cameraRigController);
((InstanceData)rawInstancedata).neutralFov = cameraRigController.baseFov;
}
public override bool IsSpectating(CameraRigController cameraRigController)
{
return isSpectatorMode;
}
protected override void UpdateInternal(object rawInstanceData, in CameraModeContext context, out UpdateResult result)
{
InstanceData instanceData = (InstanceData)rawInstanceData;
CameraRigController cameraRigController = context.cameraInfo.cameraRigController;
CameraTargetParams targetParams = context.targetInfo.targetParams;
float fov = context.cameraInfo.baseFov;
Quaternion quaternion = context.cameraInfo.previousCameraState.rotation;
Vector3 position = context.cameraInfo.previousCameraState.position;
GameObject firstPersonTarget = null;
float num = cameraRigController.baseFov;
if (context.targetInfo.isSprinting)
{
num *= 1.3f;
}
instanceData.neutralFov = Mathf.SmoothDamp(instanceData.neutralFov, num, ref instanceData.neutralFovVelocity, 0.2f, float.PositiveInfinity, Time.deltaTime);
CharacterCameraParamsData dest = CharacterCameraParamsData.basic;
dest.fov = instanceData.neutralFov;
Vector2 vector = Vector2.zero;
if ((bool)targetParams)
{
CharacterCameraParamsData.Blend(in targetParams.currentCameraParamsData, ref dest, 1f);
fov = dest.fov.value;
vector = targetParams.recoil;
}
if (dest.isFirstPerson.value)
{
firstPersonTarget = context.targetInfo.target;
}
instanceData.minPitch = dest.minPitch.value;
instanceData.maxPitch = dest.maxPitch.value;
float pitch = instanceData.pitchYaw.pitch;
float yaw = instanceData.pitchYaw.yaw;
pitch += vector.y;
yaw += vector.x;
pitch = Mathf.Clamp(pitch, instanceData.minPitch, instanceData.maxPitch);
yaw = Mathf.Repeat(yaw, 360f);
Vector3 targetPivotPosition = CalculateTargetPivotPosition(in context);
if ((bool)context.targetInfo.target)
{
quaternion = Quaternion.Euler(pitch, yaw, 0f);
Vector3 direction = targetPivotPosition + quaternion * dest.idealLocalCameraPos.value - targetPivotPosition;
float magnitude = direction.magnitude;
float num2 = (1f + pitch / -90f) * 0.5f;
magnitude *= Mathf.Sqrt(1f - num2);
if (magnitude < 0.25f)
{
magnitude = 0.25f;
}
Ray ray = new Ray(targetPivotPosition, direction);
float num3 = cameraRigController.Raycast(new Ray(targetPivotPosition, direction), magnitude, dest.wallCushion.value - 0.01f);
Debug.DrawRay(ray.origin, ray.direction * magnitude, Color.yellow, Time.deltaTime);
Debug.DrawRay(ray.origin, ray.direction * num3, Color.red, Time.deltaTime);
if (instanceData.currentCameraDistance >= num3)
{
instanceData.currentCameraDistance = num3;
instanceData.cameraDistanceVelocity = 0f;
}
else
{
instanceData.currentCameraDistance = Mathf.SmoothDamp(instanceData.currentCameraDistance, num3, ref instanceData.cameraDistanceVelocity, 0.5f);
}
position = targetPivotPosition + direction.normalized * instanceData.currentCameraDistance;
}
result.cameraState.position = position;
result.cameraState.rotation = quaternion;
result.cameraState.fov = fov;
result.showSprintParticles = context.targetInfo.isSprinting;
result.showDisabledSkillsParticles = context.targetInfo.skillsAreDisabled;
result.firstPersonTarget = firstPersonTarget;
UpdateCrosshair(rawInstanceData, in context, in result.cameraState, in targetPivotPosition, out result.crosshairWorldPosition);
}
protected override void CollectLookInputInternal(object rawInstanceData, in CameraModeContext context, out CollectLookInputResult output)
{
InstanceData instanceData = (InstanceData)rawInstanceData;
ref readonly CameraInfo cameraInfo = ref context.cameraInfo;
ref readonly ViewerInfo viewerInfo = ref context.viewerInfo;
ref readonly TargetInfo targetInfo = ref context.targetInfo;
bool hasCursor = viewerInfo.hasCursor;
Player inputPlayer = viewerInfo.inputPlayer;
UserProfile userProfile = viewerInfo.userProfile;
ICameraStateProvider overrideCam = cameraInfo.overrideCam;
output.lookInput = Vector3.zero;
if (!hasCursor && viewerInfo.inputPlayer != null && userProfile != null && !viewerInfo.isUIFocused && (!(Object)overrideCam || overrideCam.IsUserLookAllowed(cameraInfo.cameraRigController)))
{
Vector2 vector = new Vector2(inputPlayer.GetAxisRaw(2), inputPlayer.GetAxisRaw(3));
Vector2 aimStickVector = new Vector2(inputPlayer.GetAxisRaw(16), inputPlayer.GetAxisRaw(17));
ConditionalNegate(ref vector.x, userProfile.mouseLookInvertX);
ConditionalNegate(ref vector.y, userProfile.mouseLookInvertY);
ConditionalNegate(ref aimStickVector.x, userProfile.stickLookInvertX);
ConditionalNegate(ref aimStickVector.y, userProfile.stickLookInvertY);
PerformStickPostProcessing(instanceData, in context, ref aimStickVector);
float mouseLookSensitivity = userProfile.mouseLookSensitivity;
float num = userProfile.stickLookSensitivity * CameraRigController.aimStickGlobalScale.value * 45f;
Vector2 vector2 = new Vector2(userProfile.mouseLookScaleX, userProfile.mouseLookScaleY);
Vector2 vector3 = new Vector2(userProfile.stickLookScaleX, userProfile.stickLookScaleY);
vector *= vector2 * mouseLookSensitivity;
aimStickVector *= vector3 * num;
PerformAimAssist(in context, ref aimStickVector);
aimStickVector *= Time.deltaTime;
output.lookInput = vector + aimStickVector;
if (userProfile.gyroEnabled)
{
Vector3 gyroAimDeltaVector = PlatformSystems.platformManager.GetGyroAimDeltaVector();
bool flag = false;
flag = ((targetSurvivorClass == RoR2Content.Survivors.Huntress.survivorIndex) ? userProfile.gyroDisabledDuringSprint_Huntress : ((targetSurvivorClass != RoR2Content.Survivors.Loader.survivorIndex && targetSurvivorClass != RoR2Content.Survivors.Merc.survivorIndex && targetSurvivorClass != RoR2Content.Survivors.Croco.survivorIndex) ? userProfile.gyroDisabledDuringSprint : userProfile.gyroDisabledDuringSprint_Melee));
if (!context.targetInfo.isSprinting || !flag)
{
ConditionalNegate(ref gyroAimDeltaVector.x, userProfile.gyroLookInvertY);
ConditionalNegate(ref gyroAimDeltaVector.y, userProfile.gyroLookInvertX);
if (skipFirst)
{
output.lookInput += new Vector2((0f - gyroAimDeltaVector.y) * userProfile.gyroLookSensitivity * userProfile.gyroLookScaleX * 1250f, gyroAimDeltaVector.x * userProfile.gyroLookSensitivity * userProfile.gyroLookScaleY * 1250f);
}
else
{
skipFirst = true;
}
}
}
}
output.lookInput *= cameraInfo.previousCameraState.fov / cameraInfo.baseFov;
if (targetInfo.isSprinting && CameraRigController.enableSprintSensitivitySlowdown.value)
{
output.lookInput *= 0.5f;
}
static void ConditionalNegate(ref float value, bool condition)
{
value = (condition ? (0f - value) : value);
}
}
private void PerformStickPostProcessing(InstanceData instanceData, in CameraModeContext context, ref Vector2 aimStickVector)
{
float magnitude = aimStickVector.magnitude;
float num = magnitude;
_ = Vector2.zero;
_ = Vector2.zero;
_ = Vector2.zero;
if (CameraRigController.aimStickDualZoneSmoothing.value != 0f)
{
float maxDelta = Time.deltaTime / CameraRigController.aimStickDualZoneSmoothing.value;
num = (instanceData.stickAimPreviousAcceleratedMagnitude = Mathf.Min(Mathf.MoveTowards(instanceData.stickAimPreviousAcceleratedMagnitude, magnitude, maxDelta), magnitude));
if (magnitude == 0f)
{
_ = Vector2.zero;
}
else
{
_ = aimStickVector * (num / magnitude);
}
}
float num2 = num;
float value = CameraRigController.aimStickDualZoneSlope.value;
float num3 = ((!(num2 <= CameraRigController.aimStickDualZoneThreshold.value)) ? (1f - value) : 0f);
num = value * num2 + num3;
if (magnitude == 0f)
{
_ = Vector2.zero;
}
else
{
_ = aimStickVector * (num / magnitude);
}
num = Mathf.Pow(num, CameraRigController.aimStickExponent.value);
if (magnitude == 0f)
{
_ = Vector2.zero;
}
else
{
_ = aimStickVector * (num / magnitude);
}
if (magnitude != 0f)
{
aimStickVector *= num / magnitude;
}
}
private void PerformAimAssist(in CameraModeContext context, ref Vector2 aimStickVector)
{
ref readonly TargetInfo targetInfo = ref context.targetInfo;
ref readonly CameraInfo cameraInfo = ref context.cameraInfo;
ref readonly UserProfile userProfile = ref context.viewerInfo.userProfile;
if (!context.targetInfo.isViewerControlled || context.targetInfo.isSprinting || userProfile.inputAimAssistSensitivity == 0f)
{
return;
}
Camera sceneCam = cameraInfo.sceneCam;
if (!userProfile.aimAssistEnabled)
{
return;
}
AimAssistTarget aimAssistTarget = null;
AimAssistTarget aimAssistTarget2 = null;
float value = CameraRigController.aimStickAssistMinSize.value;
float num = value * CameraRigController.aimStickAssistMaxSize.value;
Util.Remap(userProfile.inputAimAssistSensitivity, 1f, 10f, 0.4f, 0.15f);
float value2 = CameraRigController.aimStickAssistMinSlowdownScale.value;
float num2 = 0f;
float num3 = 0f;
Vector2 vector = Vector2.zero;
Vector2 normalized = aimStickVector.normalized;
Vector2 vector2 = new Vector2(0.5f, 0.5f);
for (int i = 0; i < AimAssistTarget.instancesList.Count; i++)
{
AimAssistTarget aimAssistTarget3 = AimAssistTarget.instancesList[i];
if (aimAssistTarget3.teamComponent.teamIndex == targetInfo.teamIndex)
{
continue;
}
Vector3 vA = sceneCam.WorldToViewportPoint(aimAssistTarget3.point0.position);
Vector3 vB = sceneCam.WorldToViewportPoint(aimAssistTarget3.point1.position);
float num4 = Mathf.Lerp(vA.z, vB.z, 0.5f);
if (!(num4 <= 18f))
{
float num5 = 1f / num4;
Vector2 vector3 = (Vector2)Util.ClosestPointOnLine(vA, vB, vector2) - vector2;
float num6 = Mathf.Clamp01(Util.Remap(vector3.magnitude, value * aimAssistTarget3.assistScale * num5, num * aimAssistTarget3.assistScale * num5, 1f, 0f));
float num7 = Mathf.Clamp01(Vector3.Dot(vector3, normalized));
if (num6 > num2)
{
num2 = num6;
aimAssistTarget2 = aimAssistTarget3;
num3 = num7;
aimAssistTarget = aimAssistTarget3;
vector = vector3;
}
}
}
Vector2 vector4 = aimStickVector;
if ((bool)aimAssistTarget2)
{
float outMin = Util.Remap(userProfile.aimAssistSensitivity, 1f, 10f, 0.4f, 0.15f);
float num8 = Mathf.Clamp01(Util.Remap(1f - num2, 0f, 1f, outMin, value2));
vector4 *= num8;
}
if ((bool)aimAssistTarget && num3 != 0f)
{
float maxRadiansDelta = Util.Remap(num3, 0f, 1f, CameraRigController.aimStickAssistMinDelta.value, CameraRigController.aimStickAssistMaxDelta.value);
vector4 = Vector3.RotateTowards(vector4, vector, maxRadiansDelta, 0f);
}
aimStickVector = vector4;
}
protected override void ApplyLookInputInternal(object rawInstanceData, in CameraModeContext context, in ApplyLookInputArgs input)
{
InstanceData instanceData = (InstanceData)rawInstanceData;
ref readonly TargetInfo targetInfo = ref context.targetInfo;
if (targetInfo.isViewerControlled)
{
float minPitch = instanceData.minPitch;
float maxPitch = instanceData.maxPitch;
instanceData.pitchYaw.pitch = Mathf.Clamp(instanceData.pitchYaw.pitch - input.lookInput.y, minPitch, maxPitch);
instanceData.pitchYaw.yaw += input.lookInput.x;
if ((bool)targetInfo.networkedViewAngles && targetInfo.networkedViewAngles.hasEffectiveAuthority)
{
targetInfo.networkedViewAngles.viewAngles = instanceData.pitchYaw;
}
}
else if ((bool)targetInfo.networkedViewAngles)
{
instanceData.pitchYaw = targetInfo.networkedViewAngles.viewAngles;
}
else if ((bool)targetInfo.inputBank)
{
instanceData.SetPitchYawFromLookVector(targetInfo.inputBank.aimDirection);
}
}
protected void UpdateCrosshair(object rawInstanceData, in CameraModeContext context, in CameraState cameraState, in Vector3 targetPivotPosition, out Vector3 crosshairWorldPosition)
{
InstanceData instanceData = (InstanceData)rawInstanceData;
instanceData.lastAimAssist = instanceData.aimAssist;
Ray crosshairRaycastRay = GetCrosshairRaycastRay(in context, Vector2.zero, targetPivotPosition, in cameraState);
bool flag = false;
instanceData.lastCrosshairHurtBox = null;
RaycastHit raycastHit = default(RaycastHit);
int num = 0;
num = HGPhysics.RaycastAll(out var hits, crosshairRaycastRay.origin, crosshairRaycastRay.direction, context.cameraInfo.cameraRigController.maxAimRaycastDistance, (int)LayerIndex.world.mask | (int)LayerIndex.entityPrecise.mask, QueryTriggerInteraction.Ignore);
float num2 = float.PositiveInfinity;
int num3 = -1;
for (int i = 0; i < num; i++)
{
RaycastHit raycastHit2 = hits[i];
HurtBox hurtBox = raycastHit2.collider.GetComponent<HurtBox>();
EntityLocator component = raycastHit2.collider.GetComponent<EntityLocator>();
float distance = raycastHit2.distance;
if (distance <= 3f || num2 <= distance)
{
continue;
}
if ((bool)hurtBox)
{
if (hurtBox.teamIndex == context.targetInfo.teamIndex)
{
continue;
}
if ((bool)hurtBox.healthComponent && hurtBox.healthComponent.dontShowHealthbar)
{
hurtBox = null;
}
}
if ((bool)component)
{
VehicleSeat vehicleSeat = (component.entity ? component.entity.GetComponent<VehicleSeat>() : null);
if ((bool)vehicleSeat && vehicleSeat.currentPassengerBody == context.targetInfo.body)
{
continue;
}
}
num2 = distance;
num3 = i;
instanceData.lastCrosshairHurtBox = hurtBox;
}
if (num3 != -1)
{
flag = true;
raycastHit = hits[num3];
}
HGPhysics.ReturnResults(hits);
instanceData.aimAssist.aimAssistHurtbox = null;
if (flag)
{
crosshairWorldPosition = raycastHit.point;
float num4 = 1000f;
if (!(raycastHit.distance < num4))
{
return;
}
HurtBox component2 = raycastHit.collider.GetComponent<HurtBox>();
if (!component2)
{
return;
}
HealthComponent healthComponent = component2.healthComponent;
if (!healthComponent)
{
return;
}
TeamComponent component3 = healthComponent.GetComponent<TeamComponent>();
if ((bool)component3 && component3.teamIndex != context.targetInfo.teamIndex && component3.teamIndex != TeamIndex.None)
{
HurtBox hurtBox2 = healthComponent.body?.mainHurtBox;
if ((bool)hurtBox2)
{
instanceData.aimAssist.aimAssistHurtbox = hurtBox2;
instanceData.aimAssist.worldPosition = raycastHit.point;
instanceData.aimAssist.localPositionOnHurtbox = hurtBox2.transform.InverseTransformPoint(raycastHit.point);
}
}
}
else
{
crosshairWorldPosition = crosshairRaycastRay.GetPoint(context.cameraInfo.cameraRigController.maxAimRaycastDistance);
}
}
private Ray GetCrosshairRaycastRay(in CameraModeContext context, Vector2 crosshairOffset, Vector3 raycastStartPlanePoint, in CameraState cameraState)
{
if (!context.cameraInfo.sceneCam)
{
return default(Ray);
}
float fov = cameraState.fov;
float num = fov * context.cameraInfo.sceneCam.aspect;
Quaternion quaternion = Quaternion.Euler(crosshairOffset.y * fov, crosshairOffset.x * num, 0f);
quaternion = cameraState.rotation * quaternion;
return new Ray(Vector3.ProjectOnPlane(cameraState.position - raycastStartPlanePoint, cameraState.rotation * Vector3.forward) + raycastStartPlanePoint, quaternion * Vector3.forward);
}
private Vector3 CalculateTargetPivotPosition(in CameraModeContext context)
{
CameraRigController cameraRigController = context.cameraInfo.cameraRigController;
CameraTargetParams targetParams = context.targetInfo.targetParams;
Vector3 result = context.cameraInfo.previousCameraState.position;
if ((bool)targetParams)
{
Vector3 position = targetParams.transform.position;
Vector3 vector = (targetParams.cameraPivotTransform ? targetParams.cameraPivotTransform.position : position) + new Vector3(0f, targetParams.currentCameraParamsData.pivotVerticalOffset.value, 0f);
if (targetParams.dontRaycastToPivot)
{
result = vector;
}
else
{
Vector3 direction = vector - position;
float magnitude = direction.magnitude;
Ray ray = new Ray(position, direction);
float num = cameraRigController.Raycast(ray, magnitude, targetParams.currentCameraParamsData.wallCushion.value);
Debug.DrawRay(ray.origin, ray.direction * magnitude, Color.green, Time.deltaTime);
Debug.DrawRay(ray.origin, ray.direction * num, Color.red, Time.deltaTime);
result = ray.GetPoint(num);
}
}
return result;
}
protected override void OnTargetChangedInternal(object rawInstanceData, CameraRigController cameraRigController, in OnTargetChangedArgs args)
{
InstanceData instanceData = (InstanceData)rawInstanceData;
if (instanceData.hasEverHadTarget)
{
return;
}
if ((bool)args.newTarget)
{
CharacterBody component = args.newTarget.GetComponent<CharacterBody>();
if ((bool)component)
{
CharacterDirection characterDirection = component.characterDirection;
if ((bool)characterDirection)
{
instanceData.pitchYaw = new PitchYawPair(0f, characterDirection.yaw);
}
targetSurvivorClass = SurvivorCatalog.GetSurvivorIndexFromBodyIndex(component.bodyIndex);
}
instanceData.hasEverHadTarget = true;
}
else
{
targetSurvivorClass = SurvivorIndex.None;
}
}
protected override void MatchStateInternal(object rawInstanceData, in CameraModeContext context, in CameraState cameraStateToMatch)
{
((InstanceData)rawInstanceData).SetPitchYawFromLookVector(cameraStateToMatch.rotation * Vector3.forward);
}
}