r2mods/ilspy_dump/ror2_csproj/RoR2.Orbs/DelayedHitOrb.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2.Orbs;
public class DelayedHitOrb : GenericDamageOrb
{
public float delay;
public GameObject delayedEffectPrefab;
public GameObject orbEffect;
public override void Begin()
{
base.Begin();
base.duration = delay;
}
protected override GameObject GetOrbEffect()
{
return orbEffect;
}
public override void OnArrival()
{
if ((bool)target && (bool)target.transform)
{
EffectManager.SpawnEffect(delayedEffectPrefab, new EffectData
{
origin = target.transform.position
}, transmit: true);
base.OnArrival();
}
}
}