r2mods/ilspy_dump/ror2_csproj/RoR2/AchievementSystemEOS.cs

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2024-10-04 07:26:37 +00:00
using Epic.OnlineServices;
using Epic.OnlineServices.Achievements;
using UnityEngine;
namespace RoR2;
public class AchievementSystemEOS : AchievementSystem
{
private AchievementsInterface _achievementsInterface;
public AchievementSystemEOS()
{
_achievementsInterface = EOSPlatformManager.GetPlatformInterface().GetAchievementsInterface();
QueryPlayerAchievementsOptions options = new QueryPlayerAchievementsOptions
{
LocalUserId = EOSLoginManager.loggedInProductId,
TargetUserId = EOSLoginManager.loggedInProductId
};
_achievementsInterface.QueryPlayerAchievements(ref options, null, null);
}
public override void AddAchievement(string achievementName)
{
if (!string.IsNullOrEmpty(achievementName))
{
achievementName = achievementName.ToUpper();
}
else
{
Debug.LogError("Invalid achievement name. Achievement is null or empty.");
}
if (IsValidAchievement(achievementName))
{
UnlockAchievementsOptions unlockAchievementsOptions = default(UnlockAchievementsOptions);
unlockAchievementsOptions.AchievementIds = new Utf8String[1]
{
new Utf8String(achievementName)
};
unlockAchievementsOptions.UserId = EOSLoginManager.loggedInProductId;
UnlockAchievementsOptions options = unlockAchievementsOptions;
_achievementsInterface.UnlockAchievements(ref options, null, null);
}
else
{
Debug.LogError("Invalid achievement name: " + achievementName + ". Make sure the achievement's name is defined in the EOS Developer Portal.");
}
}
private bool IsValidAchievement(string achievementName)
{
CopyAchievementDefinitionV2ByAchievementIdOptions copyAchievementDefinitionV2ByAchievementIdOptions = default(CopyAchievementDefinitionV2ByAchievementIdOptions);
copyAchievementDefinitionV2ByAchievementIdOptions.AchievementId = achievementName;
CopyAchievementDefinitionV2ByAchievementIdOptions options = copyAchievementDefinitionV2ByAchievementIdOptions;
_achievementsInterface.CopyAchievementDefinitionV2ByAchievementId(ref options, out var outDefinition);
if (outDefinition.HasValue)
{
return !outDefinition.Value.IsHidden;
}
return false;
}
}