r2mods/ilspy_dump/ror2_csproj/RoR2/DetachParticleOnDestroyAndE...

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2;
public class DetachParticleOnDestroyAndEndEmission : MonoBehaviour
{
public ParticleSystem particleSystem;
private void OnDisable()
{
if ((bool)particleSystem)
{
ParticleSystem.EmissionModule emission = particleSystem.emission;
emission.enabled = false;
ParticleSystem.MainModule main = particleSystem.main;
main.stopAction = ParticleSystemStopAction.Destroy;
particleSystem.Stop();
particleSystem.transform.SetParent(null);
if (particleSystem.isStopped)
{
Object.Destroy(particleSystem.gameObject);
}
}
}
}