r2mods/ilspy_dump/ror2_csproj/RoR2/GameOverController.cs

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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using HG;
using JetBrains.Annotations;
using RoR2.UI;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
[RequireComponent(typeof(VoteController))]
public class GameOverController : NetworkBehaviour
{
[Tooltip("The prefab to use for the end-of-game report panel.")]
public GameObject gameEndReportPanelPrefab;
public float appearanceDelay = 1f;
private VoteController voteController;
private bool _shouldDisplayGameEndReportPanels;
private Dictionary<HUD, GameEndReportPanelController> reportPanels = new Dictionary<HUD, GameEndReportPanelController>();
private const uint runReportDirtyBit = 1u;
private const uint allDirtyBits = 1u;
private static int kRpcRpcClientGameOver;
public static GameOverController instance { get; private set; }
public bool shouldDisplayGameEndReportPanels
{
get
{
return _shouldDisplayGameEndReportPanels;
}
set
{
_shouldDisplayGameEndReportPanels = value;
if (_shouldDisplayGameEndReportPanels)
{
UpdateReportScreens();
}
else
{
CleanupReportPanels();
}
}
}
public RunReport runReport { get; private set; }
[Server]
public void SetRunReport([NotNull] RunReport newRunReport)
{
if (!NetworkServer.active)
{
Debug.LogWarning("[Server] function 'System.Void RoR2.GameOverController::SetRunReport(RoR2.RunReport)' called on client");
return;
}
SetDirtyBit(1u);
runReport = newRunReport;
if ((bool)runReport.gameEnding)
{
EntityStateMachine.FindByCustomName(base.gameObject, "Main").initialStateType = runReport.gameEnding.gameOverControllerState;
}
}
private int FindPlayerIndex(LocalUser localUser)
{
int i = 0;
for (int playerInfoCount = runReport.playerInfoCount; i < playerInfoCount; i++)
{
if (runReport.GetPlayerInfo(i).localUser == localUser)
{
return i;
}
}
return 0;
}
private void UpdateReportScreens()
{
if (!shouldDisplayGameEndReportPanels)
{
return;
}
int i = 0;
for (int count = HUD.readOnlyInstanceList.Count; i < count; i++)
{
HUD hUD = HUD.readOnlyInstanceList[i];
if (!reportPanels.ContainsKey(hUD))
{
reportPanels[hUD] = GenerateReportScreen(hUD);
}
}
}
private void CleanupReportPanels()
{
List<HUD> list = CollectionPool<HUD, List<HUD>>.RentCollection();
foreach (HUD key in reportPanels.Keys)
{
if (!key || !shouldDisplayGameEndReportPanels)
{
list.Add(key);
}
}
int i = 0;
for (int count = list.Count; i < count; i++)
{
reportPanels.Remove(list[i]);
}
CollectionPool<HUD, List<HUD>>.ReturnCollection(list);
}
private GameEndReportPanelController GenerateReportScreen(HUD hud)
{
LocalUser localUser = hud.localUserViewer;
GameObject obj = UnityEngine.Object.Instantiate(gameEndReportPanelPrefab, hud.transform);
obj.transform.parent = hud.transform;
obj.GetComponent<MPEventSystemProvider>().eventSystem = localUser.eventSystem;
GameEndReportPanelController component = obj.GetComponent<GameEndReportPanelController>();
runReport.SortByLocalPlayers();
GameEndReportPanelController.DisplayData displayData = default(GameEndReportPanelController.DisplayData);
displayData.runReport = runReport;
displayData.playerIndex = FindPlayerIndex(localUser);
GameEndReportPanelController.DisplayData displayData2 = displayData;
component.SetDisplayData(displayData2);
component.SetContinueButtonAction(delegate
{
if ((bool)localUser.currentNetworkUser)
{
localUser.currentNetworkUser.CallCmdSubmitVote(voteController.gameObject, 0);
}
});
GameObject obj2 = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/UI/VoteInfoPanel"), (RectTransform)component.continueButton.transform.parent);
obj2.transform.SetAsFirstSibling();
obj2.GetComponent<VoteInfoPanelController>().voteController = voteController;
return component;
}
private void Awake()
{
runReport = new RunReport();
voteController = GetComponent<VoteController>();
}
private void OnEnable()
{
instance = SingletonHelper.Assign(instance, this);
CameraRigController.OnHUDUpdated = (Action)Delegate.Combine(CameraRigController.OnHUDUpdated, new Action(UpdateReportScreens));
}
private void OnDisable()
{
instance = SingletonHelper.Unassign(instance, this);
CameraRigController.OnHUDUpdated = (Action)Delegate.Remove(CameraRigController.OnHUDUpdated, new Action(UpdateReportScreens));
}
public override bool OnSerialize(NetworkWriter writer, bool initialState)
{
uint num = base.syncVarDirtyBits;
if (initialState)
{
num = 1u;
}
bool num2 = (num & 1) != 0;
if (!initialState)
{
writer.Write((byte)num);
}
if (num2)
{
runReport.Write(writer);
}
if (!initialState)
{
return num != 0;
}
return false;
}
public override void OnDeserialize(NetworkReader reader, bool initialState)
{
if (((uint)(initialState ? 1 : reader.ReadByte()) & (true ? 1u : 0u)) != 0)
{
runReport.Read(reader);
}
}
[ClientRpc]
public void RpcClientGameOver()
{
if ((bool)Run.instance)
{
Run.instance.OnClientGameOver(runReport);
}
}
private void UNetVersion()
{
}
protected static void InvokeRpcRpcClientGameOver(NetworkBehaviour obj, NetworkReader reader)
{
if (!NetworkClient.active)
{
Debug.LogError("RPC RpcClientGameOver called on server.");
}
else
{
((GameOverController)obj).RpcClientGameOver();
}
}
public void CallRpcClientGameOver()
{
if (!NetworkServer.active)
{
Debug.LogError("RPC Function RpcClientGameOver called on client.");
return;
}
NetworkWriter networkWriter = new NetworkWriter();
networkWriter.Write((short)0);
networkWriter.Write((short)2);
networkWriter.WritePackedUInt32((uint)kRpcRpcClientGameOver);
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
SendRPCInternal(networkWriter, 0, "RpcClientGameOver");
}
static GameOverController()
{
kRpcRpcClientGameOver = 1518660169;
NetworkBehaviour.RegisterRpcDelegate(typeof(GameOverController), kRpcRpcClientGameOver, InvokeRpcRpcClientGameOver);
NetworkCRC.RegisterBehaviour("GameOverController", 0);
}
public override void PreStartClient()
{
}
}