r2mods/ilspy_dump/ror2_csproj/RoR2/MasterCopySpawnCard.cs

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2024-10-04 07:26:37 +00:00
using System;
using RoR2.Navigation;
using UnityEngine;
namespace RoR2;
public class MasterCopySpawnCard : CharacterSpawnCard
{
protected CharacterMaster srcCharacterMaster;
protected int[] srcItemStacks;
protected EquipmentIndex[] srcEquipment;
protected Action<CharacterMaster> onPreSpawnSetup;
public static MasterCopySpawnCard FromMaster(CharacterMaster srcCharacterMaster, bool copyItems, bool copyEquipment, Action<CharacterMaster> onPreSpawnSetup = null)
{
if (!srcCharacterMaster || !srcCharacterMaster.GetBody())
{
return null;
}
MasterCopySpawnCard masterCopySpawnCard = ScriptableObject.CreateInstance<MasterCopySpawnCard>();
masterCopySpawnCard.onPreSpawnSetup = onPreSpawnSetup;
CopyDataFromMaster(masterCopySpawnCard, srcCharacterMaster, copyItems, copyEquipment);
return masterCopySpawnCard;
}
protected static void CopyDataFromMaster(MasterCopySpawnCard spawnCard, CharacterMaster srcCharacterMaster, bool copyItems, bool copyEquipment)
{
spawnCard.srcItemStacks = ItemCatalog.RequestItemStackArray();
spawnCard.srcEquipment = Array.Empty<EquipmentIndex>();
if (!srcCharacterMaster)
{
return;
}
spawnCard.sendOverNetwork = true;
spawnCard.runtimeLoadout = new Loadout();
spawnCard.srcCharacterMaster = srcCharacterMaster;
spawnCard.srcCharacterMaster.loadout.Copy(spawnCard.runtimeLoadout);
if (copyItems)
{
srcCharacterMaster.inventory.WriteItemStacks(spawnCard.srcItemStacks);
}
if (copyEquipment)
{
spawnCard.srcEquipment = new EquipmentIndex[srcCharacterMaster.inventory.GetEquipmentSlotCount()];
for (uint num = 0u; num < spawnCard.srcEquipment.Length; num++)
{
spawnCard.srcEquipment[num] = srcCharacterMaster.inventory.GetEquipment(num).equipmentIndex;
}
}
CharacterBody body = srcCharacterMaster.GetBody();
if ((bool)body)
{
spawnCard.hullSize = body.hullClassification;
spawnCard.nodeGraphType = (body.isFlying ? MapNodeGroup.GraphType.Air : MapNodeGroup.GraphType.Ground);
spawnCard.prefab = MasterCatalog.GetMasterPrefab(MasterCatalog.FindAiMasterIndexForBody(body.bodyIndex));
}
}
public void GiveItem(ItemIndex itemIndex, int count = 1)
{
srcItemStacks[(int)itemIndex] += count;
}
public void GiveItem(ItemDef itemDef, int count = 1)
{
GiveItem(itemDef?.itemIndex ?? ItemIndex.None, count);
}
protected override Loadout GetRuntimeLoadout()
{
return srcCharacterMaster.loadout;
}
protected override Action<CharacterMaster> GetPreSpawnSetupCallback()
{
Action<CharacterMaster> baseCallback = base.GetPreSpawnSetupCallback();
return Callback;
void Callback(CharacterMaster spawnedMaster)
{
if (srcItemStacks != null)
{
spawnedMaster.inventory.AddItemsFrom(srcItemStacks, (ItemIndex _) => true);
}
if (srcEquipment != null)
{
for (uint num = 0u; num < srcEquipment.Length; num++)
{
spawnedMaster.inventory.SetEquipmentIndexForSlot(srcEquipment[num], num);
}
}
baseCallback?.Invoke(spawnedMaster);
onPreSpawnSetup?.Invoke(spawnedMaster);
if (srcItemStacks != null)
{
ItemCatalog.ReturnItemStackArray(srcItemStacks);
}
}
}
}