r2mods/ilspy_dump/ror2_csproj/RoR2/SurfaceDef.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2;
[CreateAssetMenu(menuName = "RoR2/SurfaceDef")]
public class SurfaceDef : ScriptableObject
{
[HideInInspector]
public SurfaceDefIndex surfaceDefIndex = SurfaceDefIndex.Invalid;
public Color approximateColor;
public GameObject impactEffectPrefab;
public GameObject footstepEffectPrefab;
public string impactSoundString;
public string materialSwitchString;
public bool isSlippery;
public bool isLava;
public float damage;
public float speedBoost;
private void OnValidate()
{
if (!Application.isPlaying && surfaceDefIndex != SurfaceDefIndex.Invalid)
{
surfaceDefIndex = SurfaceDefIndex.Invalid;
}
}
}