r2mods/ilspy_dump/ror2_csproj/RoR2/TimerHologramContent.cs

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2024-10-04 07:26:37 +00:00
using TMPro;
using UnityEngine;
namespace RoR2;
public class TimerHologramContent : MonoBehaviour
{
public float displayValue;
public TextMeshPro targetTextMesh;
private void FixedUpdate()
{
if ((bool)targetTextMesh)
{
int num = Mathf.FloorToInt(displayValue);
int num2 = Mathf.FloorToInt((displayValue - (float)num) * 100f);
targetTextMesh.text = $"{num:D}.{num2:D2}";
}
}
}