r2mods/ilspy_dump/ror2_csproj/ScreenDamagePP.cs

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2024-10-04 07:26:37 +00:00
using System;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[Serializable]
[PostProcess(typeof(ScreenDamagePPRenderer), PostProcessEvent.BeforeStack, "PostProcess/ScreenDamage", true)]
public sealed class ScreenDamagePP : PostProcessEffectSettings
{
[Tooltip("Screen tint color")]
public ColorParameter VignetteTint = new ColorParameter
{
value = new Color(0f, 0.5709429f, 0.5955881f)
};
[Tooltip("Distortion normal map")]
public TextureParameter OffsetMap = new TextureParameter();
[Tooltip("Distortion strength")]
public FloatParameter DistortionStrength = new FloatParameter();
[Tooltip("Desaturation strength")]
public FloatParameter DesaturationStrength = new FloatParameter();
[Tooltip("Tint strength")]
public FloatParameter TintStrength = new FloatParameter();
}