r2mods/r2_profiles/choncc-upg/config/HIFU.HIFUVoidFiendTweaks.cfg

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2024-10-04 07:27:59 +00:00
## Settings file was created by plugin HIFUVoidFiendTweaks v1.0.1
## Plugin GUID: HIFU.HIFUVoidFiendTweaks
[Config]
## Disabling this would stop HIFUVoidFiendTweaks from syncing config whenever a new version is found.
# Setting type: Boolean
# Default value: true
Enable Auto Config Sync = true
## DO NOT CHANGE THIS
# Setting type: String
# Default value: 1.0.1
Latest Version = 1.0.1
[Misc : Corruption System]
## Vanilla is false
# Setting type: Boolean
# Default value: true
Enable? = true
## Vanilla is 3
# Setting type: Single
# Default value: 5
Corruption Per Second In Combat = 5
## Vanilla is 3
# Setting type: Single
# Default value: 3.5
Corruption Per Second Out Of Combat = 3.5
## Vanilla is 2
# Setting type: Single
# Default value: 0
Corruption Per Crit = 0
## Vanilla is 100
# Setting type: Single
# Default value: -40
Corruption Armor = -40
## Vanilla is -100. This is used to reduce corruption while healing, formula: Heal Amount / (Max HP + Max Shields) * Corruption For Full Heal
# Setting type: Single
# Default value: -115
Corruption For Full Heal = -115
## Vanilla is 50. This is used to increase corruption while taking damage, formula: Damage Taken Amount / (Max HP + Max Shields) * Corruption For Full Damage
# Setting type: Single
# Default value: 40
Corruption For Full Damage = 40
## Vanilla is 1
# Setting type: Single
# Default value: 0.6
Healing Multiplier = 0.6
[Misc :: Transitions]
## Vanilla is false
# Setting type: Boolean
# Default value: true
Enable? = true
## Vanilla is 1
# Setting type: Single
# Default value: 0.6
Duration = 0.6
[Primary : Drown]
## Vanilla is false
# Setting type: Boolean
# Default value: true
Enable? = true
## Decimal. Vanilla is 3
# Setting type: Single
# Default value: 3
Damage = 3
## Vanilla is 2
# Setting type: Single
# Default value: 1
Radius = 1
## 0 is None, 1 is Standard, 2 is Buckshot. Vanilla is 0
# Setting type: Int32
# Default value: 1
Falloff Type = 1
## Decimal. Default is 1.5
# Setting type: Single
# Default value: 1.75
Fourth Hit Damage = 1.75
## 0 is None, 1 is Standard, 2 is Buckshot. Default is 0
# Setting type: Int32
# Default value: 0
Fourth Hit Falloff Type = 0
## Default is 5
# Setting type: Single
# Default value: 5
Fourth Hit Radius = 5
[Primary :: Corrupted Drown]
## Vanilla is false
# Setting type: Boolean
# Default value: true
Enable? = true
## Decimal. Vanilla is 20
# Setting type: Single
# Default value: 12
Damage = 12
## Vanilla is 5
# Setting type: Single
# Default value: 4
Proc Coefficient Per Second = 4
[Secondary :: Corrupted Flood]
## Vanilla is false
# Setting type: Boolean
# Default value: true
Enable? = true
## Vanilla is 3000
# Setting type: Single
# Default value: -2500
Knockback = -2500
## Vanilla is 10
# Setting type: Single
# Default value: 25
Radius = 25
## Decimal. Vanilla is 11
# Setting type: Single
# Default value: 4
Damage = 4
## Vanilla is 70
# Setting type: Single
# Default value: 40
Projectile Speed = 40
## Vanilla is 99
# Setting type: Single
# Default value: 4
Projectile Duration = 4
## Vanilla is 4
# Setting type: Single
# Default value: 7.5
Cooldown = 7.5
[Special : Suppress]
## Vanilla is false
# Setting type: Boolean
# Default value: true
Enable? = true
## Decimal. Vanilla is 0.25
# Setting type: Single
# Default value: 0.175
Healing = 0.175
## Vanilla is 1
# Setting type: Int32
# Default value: 2
Max Charges = 2
## Vanilla is 25
# Setting type: Single
# Default value: 15
Corruption Loss = 15
[Special :: Corrupted Suppress]
## Vanilla is false
# Setting type: Boolean
# Default value: true
Enable? = true
## Decimal. Vanilla is 0.25
# Setting type: Single
# Default value: 0.19
Self Damage = 0.19
## Vanilla is 2
# Setting type: Int32
# Default value: 2
Max Charges = 2
## Vanilla is 25
# Setting type: Single
# Default value: 25
Corruption Gain = 25
## Vanilla is 1
# Setting type: Single
# Default value: 0.8
Animation Duration = 0.8
## Vanilla is 1
# Setting type: Single
# Default value: 0.3
Endlag = 0.3