r2mods/r2_profiles/choncc/config/RiskOfResources.SkinTuner.cfg

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2024-10-04 07:27:59 +00:00
## Settings file was created by plugin SkinTuner v1.1.2
## Plugin GUID: RiskOfResources.SkinTuner
[「V??oid Fiend』]
## How red the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for 「V??oid Fiend』. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Acrid]
## How red the skin color is for Acrid. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Acrid. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Acrid. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Artificer]
## How red the skin color is for Artificer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Artificer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Artificer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Bandit]
## How red the skin color is for Bandit. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Bandit. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Bandit. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Captain]
## How red the skin color is for Captain. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Captain. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Captain. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[CHEF]
## How red the skin color is for CHEF. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for CHEF. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for CHEF. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[CHEF_1]
## How red the skin color is for CHEF_1. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for CHEF_1. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for CHEF_1. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Commando]
## How red the skin color is for Commando. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 357
## How green the skin color is for Commando. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 139
## How blue the skin color is for Commando. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 485
[Enforcer]
## How red the skin color is for Enforcer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Enforcer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Enforcer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Engineer]
## How red the skin color is for Engineer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Engineer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Engineer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[False Son]
## How red the skin color is for False Son. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for False Son. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for False Son. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[HAN-D]
## How red the skin color is for HAN-D. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for HAN-D. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for HAN-D. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Heretic]
## How red the skin color is for Heretic. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Heretic. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Heretic. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Huntress]
## How red the skin color is for Huntress. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Huntress. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Huntress. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Loader]
## How red the skin color is for Loader. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Loader. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Loader. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Mercenary]
## How red the skin color is for Mercenary. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Mercenary. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Mercenary. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Miner]
## How red the skin color is for Miner. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Miner. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Miner. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[MUL-T]
## How red the skin color is for MUL-T. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for MUL-T. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for MUL-T. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Nemesis Enforcer]
## How red the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Nemesis Enforcer. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Paladin]
## How red the skin color is for Paladin. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Paladin. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Paladin. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Railgunner]
## How red the skin color is for Railgunner. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Railgunner. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Railgunner. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[REX]
## How red the skin color is for REX. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for REX. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for REX. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Rocket]
## How red the skin color is for Rocket. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Rocket. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Rocket. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Seeker]
## How red the skin color is for Seeker. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Seeker. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Seeker. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255
[Sniper]
## How red the skin color is for Sniper. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Red = 255
## How green the skin color is for Sniper. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Green = 255
## How blue the skin color is for Sniper. Going over 255 will make the skin incandescent.
# Setting type: Single
# Default value: 255
# Acceptable value range: From 0 to 765
Blue = 255