16 lines
460 B
Markdown
16 lines
460 B
Markdown
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# My notes on attack speed cap
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WIP
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There are 2 (maybe more) routes when it comes to implementing attack speed
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in a game with animation:
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- Makes the character looks quirky as heck on extreme numbers of attack speed,
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respecting the power fantasy for the user
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- Makes the character looks like a god shooting at top speed... only to deal no
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damage because of the invisible attack cap
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ROR2 chooses the latter.
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Meanwhile, you have a hard limit of `FixedUpdate`
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