r2mods/r2_profiles/choncc-upg/config/com.Moffein.Potmobile.cfg

263 lines
6.7 KiB
INI

## Settings file was created by plugin Potmobile v1.4.0
## Plugin GUID: com.Moffein.Potmobile
[Enemy]
## Adds Potmobiles and Haulers to the enemy spawn pool.
# Setting type: Boolean
# Default value: false
Enable = false
## Adds Potmobiles and Haulers to the Dissonance spawn pool if the enemy is enabled.
# Setting type: Boolean
# Default value: true
Dissonance = true
## Cost of spawning a Potmobile.
# Setting type: Int32
# Default value: 80
Director Cost (Potmobile) = 80
## Cost of spawning a Hauler.
# Setting type: Int32
# Default value: 120
Director Cost (Hauler) = 120
## Nerfs NPC Potmobiles and Haulers so they don't instakill you.
# Setting type: Boolean
# Default value: true
Nerf Potmobile = true
## Nerfs NPC Haulers so they don't instakill you.
# Setting type: Boolean
# Default value: true
Nerf Hauler = true
## What stages Potmobiles will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names
# Setting type: String
# Default value: golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores
Stage List (Potmobile) = golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores
## What stages Haulers will show up on. Add a '- loop' after the stagename to make it only spawn after looping. List of stage names can be found at https://github.com/risk-of-thunder/R2Wiki/wiki/List-of-scene-names
# Setting type: String
# Default value: golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores
Stage List (Hauler) = golemplains - loop, itgolemplains, goolake, itgoolake, frozenwall, itfrozenwall, snowyforest - loop, drybasin, forgottenhaven, goldshores
[General]
## Fixes Potmobiles ignoring jump pads.
# Setting type: Boolean
# Default value: true
Fix Jump Pads = true
## Allow Potmobiles to reverse.
# Setting type: Boolean
# Default value: true
Allow Reverse = true
## Button to honk.
# Setting type: KeyboardShortcut
# Default value:
Honk Button =
## Affects knockback force when colliding with things.
# Setting type: Single
# Default value: 1
Impact Force Multiplier (Potmobile) = 1
## Affects knockback force when colliding with things.
# Setting type: Single
# Default value: 1
Impact Force Multiplier (Hauler) = 1
## Colliding with teammates sends them flying.
# Setting type: Boolean
# Default value: false
Impact Friendly Fire = false
## Colliding with teammate Potmobiles and Haulers sends them flying.
# Setting type: Boolean
# Default value: true
Impact Friendly Fire (Vehicles) = true
## Using Strides of Heresy auto aligns the body.
# Setting type: Boolean
# Default value: true
Strides of Heresy Adjustment = true
## Reset velocity to 0 when using the Special.
# Setting type: Boolean
# Default value: false
Special Reset Velocity = false
[Ramming]
## Ramming enemies deals damage.
# Setting type: Boolean
# Default value: true
Enabled = true
## Enemy Potmobiles and Haulers dont deal ram damage.
# Setting type: Boolean
# Default value: true
Disable on Enemies = true
## Player-controlled Potmobiles and Haulers don't deal ram damage to each other.
# Setting type: Boolean
# Default value: true
Disable against Player Vehicles = true
[Stats]
## Primary is affected by ICBM.
# Setting type: Boolean
# Default value: true
Primary - ICBM Synergy = true
## How much damage this attack deals. (changes do not show up in skill description)
# Setting type: Single
# Default value: 10
Primary - Damage Coefficient = 10
## Knockback power against enemies.
# Setting type: Single
# Default value: 2500
Primary - Force = 2500
## How long it takes to fire each shot.
# Setting type: Single
# Default value: 1.5
Primary - Duration = 1.5
## Blast radius of the primary attack.
# Setting type: Single
# Default value: 8
Primary - Blast Radius = 8
## Jump power of vertical bounce.
# Setting type: Single
# Default value: 32
Secondary - Bounce Velocity = 32
## Radius of push effect against enemies.
# Setting type: Single
# Default value: 12
Secondary - Push Radius = 12
## Power of push effect.
# Setting type: Single
# Default value: 4500
Secondary - Push Force = 4500
## How many charges this skill has.
# Setting type: Int32
# Default value: 1
Secondary Stocks = 1
## How long this skill takes to recharge.
# Setting type: Single
# Default value: 5
Secondary Cooldown = 5
## Length of Nitro Rush.
# Setting type: Single
# Default value: 2.5
Utility - Boost Duration = 2.5
## Speed multiplier while using Nitro Rush.
# Setting type: Single
# Default value: 2
Utility - Speed Multiplier = 2
## How many charges this skill has.
# Setting type: Int32
# Default value: 1
Utility Stocks = 1
## How long this skill takes to recharge.
# Setting type: Single
# Default value: 10
Utility Cooldown = 10
## How many charges this skill has.
# Setting type: Int32
# Default value: 1
Special Stocks = 1
## How long this skill takes to recharge.
# Setting type: Single
# Default value: 5
Special Cooldown = 5
[Stats - Hauler]
## Affects the speed of this vehicle.
# Setting type: Single
# Default value: 3000
Motor Force = 3000
## Minimum speed to deal ram damage with this vehicle.
# Setting type: Single
# Default value: 10
Min Ram Speed = 10
## Speed at which ramming damage is doubled.
# Setting type: Single
# Default value: 20
Double Damage Ram Speed = 20
## Damage dealt when ramming at minimum speed.
# Setting type: Single
# Default value: 4.5
Min Ram Damage Coefficient = 4.5
## Motor force is multiplied by this when reversing.
# Setting type: Single
# Default value: 0.8
Reverse Speed Coefficient = 0.8
[Stats - Potmobile]
## Affects the speed of this vehicle.
# Setting type: Single
# Default value: 15000
Motor Force = 15000
## Minimum speed to deal ram damage with this vehicle.
# Setting type: Single
# Default value: 10
Min Ram Speed = 10
## Speed at which ramming damage is doubled.
# Setting type: Single
# Default value: 20
Double Damage Ram Speed = 20
## Damage dealt when ramming at minimum speed.
# Setting type: Single
# Default value: 4.5
Min Ram Damage Coefficient = 4.5
## Motor force is multiplied by this when reversing.
# Setting type: Single
# Default value: 0.8
Reverse Speed Coefficient = 0.8
[Survivor]
## Position of Potmobile in the Survivor Select menu.
# Setting type: Single
# Default value: 9999
Sort Position (Potmobile) = 9999
## Position of Hauler in the Survivor Select menu.
# Setting type: Single
# Default value: 10000
Sort Position (Hauler) = 10000
## Gives an Eccentric Vase if your equipment slot is empty so that you can skip platforming sections.
# Setting type: Boolean
# Default value: false
Start with Vase = false