r2mods/r2_profiles/choncc/config/Debo.LoLItems.cfg

596 lines
14 KiB
INI

## Settings file was created by plugin LoLItems v1.3.0
## Plugin GUID: Debo.LoLItems
[Banner of Command]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier1Def
Rarity = Tier1Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of damage amp each stack will grant.
# Setting type: Single
# Default value: 10
Damage Amp = 10
[BannerOfCommand]
Enabled = true
Rarity = Tier1Def
Void Items =
Damage Amp = 10
[Blade of the Ruined King]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: VoidTier2Def
Rarity = VoidTier2Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value: Syringe,Seed
Void Items = Syringe,Seed
## Amount of on hit current health damage percent each item will grant.
# Setting type: Single
# Default value: 5
On Hit Damage Percent = 5
## Amount of hits required to proc the on hit damage.
# Setting type: Single
# Default value: 3
On Hit Proc Requirement = 3
## Percentage of damage dealt to be gained as healing.
# Setting type: Single
# Default value: 20
Heal Percent = 20
## Cooldown per enemy.
# Setting type: Single
# Default value: 10
Proc Cooldown = 10
## Multiplied by your base damage to determine the minimum proc damage.
# Setting type: Single
# Default value: 2
Min Proc Damage = 2
## Multiplied by your base damage to determine the maximum proc damage.
# Setting type: Single
# Default value: 25
Max Proc Damage = 25
## Amount of attack speed each item will grant.
# Setting type: Single
# Default value: 5
Attack Speed = 5
[Bork]
Enabled = true
Rarity = VoidTier2Def
Void Items = Syringe,Seed
On Hit Damage Percent = 5
On Hit Proc Requirement = 3
Heal Percent = 20
Proc Cooldown = 10
Min Proc Damage = 2
Max Proc Damage = 25
Attack Speed = 5
[Cull]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier1Def
Rarity = Tier1Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of gold each kill will grant.
# Setting type: Single
# Default value: 1
Gold Per Kill = 1
## Amount of kills needed to convert the item.
# Setting type: Single
# Default value: 100
Kills To Convert = 100
[Experimental Hexplate]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier2Def
Rarity = Tier2Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## The duration of the item buff.
# Setting type: Single
# Default value: 5
Duration = 5
## The amount of attack speed the item proc grants.
# Setting type: Single
# Default value: 40
Attack Speed = 40
## The amount of movespeed the item proc grants.
# Setting type: Single
# Default value: 32
Movespeed = 32
[Gargoyle Stoneplate]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Percent of barrier Gargoyle Stoneplate will grant you.
# Setting type: Single
# Default value: 60
Barrier Percentage = 60
## Cooldown of the item.
# Setting type: Single
# Default value: 60
Barrier Cooldown = 60
## Duration of the armor buff.
# Setting type: Single
# Default value: 2
Armor Duration = 2
## Armor value given during the buff.
# Setting type: Single
# Default value: 100
Armor Value = 100
[GargoyleStoneplate]
Enabled = true
Barrier Percentage = 60
Barrier Cooldown = 60
Armor Duration = 2
Armor Value = 100
[Guardians Blade]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier1Def
Rarity = Tier1Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of cooldown reduction each item will grant.
# Setting type: Single
# Default value: 10
Cooldown Reduction = 10
[GuardiansBlade]
Enabled = true
Rarity = Tier1Def
Void Items =
Cooldown Reduction = 10
[Guinsoos Rageblade]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier2Def
Rarity = Tier2Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of profCoef each item will grant
# Setting type: Single
# Default value: 0.1
ProcCoef = 0.1
[GuinsoosRageblade]
Enabled = true
Rarity = Tier2Def
Void Items =
ProcCoef = 0.1
[Heartsteel]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier3Def
Rarity = Tier3Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of health per kill each item will grant.
# Setting type: Single
# Default value: 2
Health Per Kill = 2
## The cooldown of the damage proc.
# Setting type: Single
# Default value: 10
Damage Cooldown = 10
## The percentage of your health that will be dealt as damage.
# Setting type: Single
# Default value: 50
Bonus Damage Percent = 50
[Immortal Shieldbow]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier2Def
Rarity = Tier2Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of percent max health barrier each item will grant.
# Setting type: Single
# Default value: 40
Barrier Percent = 40
## Cooldown of the barrier.
# Setting type: Single
# Default value: 40
Cooldown = 40
## Health threshold to trigger the barrier.
# Setting type: Single
# Default value: 30
Health Threshold = 30
[ImmortalShieldbow]
Enabled = true
Rarity = Tier2Def
Void Items =
Barrier Percent = 40
Cooldown = 40
Health Threshold = 30
[Imperial Mandate]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: VoidTier2Def
Rarity = VoidTier2Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value: DeathMark
Void Items = DeathMark
## Amount of bonus damage each item will grant.
# Setting type: Single
# Default value: 8
Damage Amp = 8
[ImperialMandate]
Enabled = true
Rarity = VoidTier2Def
Void Items = DeathMark
Damage Amp = 8
[Infinity Edge]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier2Def
Rarity = Tier2Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of crit chance each item will grant.
# Setting type: Single
# Default value: 5
Crit Chance = 5
## Amount of crit damage each item will grant.
# Setting type: Single
# Default value: 15
Crit Damage = 15
[InfinityEdge]
Enabled = true
Rarity = Tier2Def
Void Items =
Crit Chance = 5
Crit Damage = 15
[Kraken Slayer]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier2Def
Rarity = Tier2Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of hits required to proc the on hit damage.
# Setting type: Int32
# Default value: 3
On Hit Proc Requirement = 3
## Amount of additional percent base damage each item will grant.
# Setting type: Single
# Default value: 20
Base Damage Percent = 20
## If the item will scale with base or total damage.
# Setting type: String
# Default value: base
Damage Scaling Type = base
[KrakenSlayer]
Enabled = true
Rarity = Tier2Def
Void Items =
On Hit Proc Requirement = 3
Base Damage Percent = 20
[Liandrys]
Enabled = true
Rarity = Tier2Def
Void Items =
Max Health Burn Percent = 2.5
Burn Duration = 5
Minimum Burn Damage = 2.5
Maximum Burn Damage = 125
[Liandrys Anguish]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier2Def
Rarity = Tier2Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of max health percent burn each item will grant.
# Setting type: Single
# Default value: 2.5
Max Health Burn Percent = 2.5
## Duration of the burn.
# Setting type: Single
# Default value: 5
Burn Duration = 5
## Minimum burn damage. This will be multiplied by your base damage.
# Setting type: Single
# Default value: 2.5
Minimum Burn Damage = 2.5
## Maximum burn damage. This will be multiplied by your base damage.
# Setting type: Single
# Default value: 125
Maximum Burn Damage = 125
[Mejais Soulstealer]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier1Def
Rarity = Tier1Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of bonus damage each stack will grant.
# Setting type: Single
# Default value: 0.5
Bonus Damage Per Stack = 0.5
## Maximum amount of stacks for the buff.
# Setting type: Int32
# Default value: 25
Max Stacks = 25
## Duration of the buff.
# Setting type: Single
# Default value: 10
Duration = 10
[MejaisSoulstealer]
Enabled = true
Rarity = Tier1Def
Void Items =
Bonus Damage Per Stack = 0.5
Max Stacks = 25
Duration = 10
[Rabadons]
Enabled = true
Rarity = Tier3Def
Void Items =
Damage Amp = 30
[Rabadons Deathcap]
## Determines if the item should be loaded by the game.
# Setting type: Boolean
# Default value: true
Enabled = true
## Set the rarity of the item. Valid values: Tier1Def, Tier2Def, Tier3Def, VoidTier1Def, VoidTier2Def, and VoidTier3Def.
# Setting type: String
# Default value: Tier3Def
Rarity = Tier3Def
## Set regular items to convert into this void item (Only if the rarity is set as a void tier). Items should be separated by a comma, no spaces. The item should be the in game item ID, which may differ from the item name.
# Setting type: String
# Default value:
Void Items =
## Amount of bonus percentage damage each item will grant.
# Setting type: Single
# Default value: 30
Damage Amp = 30