r2mods/r2_profiles/choncc/config/com.kking117.FlatItemBuff/Items.cfg

1088 lines
24 KiB
INI

[Aegis]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Allows excess regen to be converted into barrier.
# Setting type: Boolean
# Default value: true
Count Regen = true
## Conversion rate of overheal to barrier at single stack.
# Setting type: Single
# Default value: 0.5
Base Overheal = 0.5
## Conversion rate of overheal to barrier for each additional stack.
# Setting type: Single
# Default value: 0.5
Stack Overheal = 0.5
## Increases maximum barrier by this much at single stack.
# Setting type: Single
# Default value: 0.25
Base Max Barrier = 0.25
## Increases maximum barrier by this much for each additional stack.
# Setting type: Single
# Default value: 0.25
Stack Max Barrier = 0.25
[Alpha Construct Ally]
## Gives 360 Degree vision and prevents retaliation against allies.
# Setting type: Boolean
# Default value: false
Better AI = false
## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots.
# Setting type: Boolean
# Default value: false
Is Mechanical = false
## Adds Spare Drone Parts item displays to the Alpha Construct.
# Setting type: Boolean
# Default value: false
Modded Displays = false
[Bens Raincoat]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Debuff blocks to give at a single stack.
# Setting type: Int32
# Default value: 2
Base Block = 2
## Debuff blocks to give for each additional stack.
# Setting type: Int32
# Default value: 1
Stack Block = 1
## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.)
# Setting type: Single
# Default value: 7
Cooldown = 7
## Time in seconds after consuming a block that further debuffs are negated for free.
# Setting type: Single
# Default value: 0.25
Debuff Grace Time = 0.25
[Bison Steak]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Health each stack gives.
# Setting type: Single
# Default value: 10
Base HP = 10
## Health each stack gives per level.
# Setting type: Single
# Default value: 3
Level HP = 3
[Bison Steak Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## Health regen at a single stack. (Scales with level)
# Setting type: Single
# Default value: 1
Base Regen = 1
## Health regen for each additional stack. (Scales with level)
# Setting type: Single
# Default value: 0
Stack Regen = 0
## Duration of the regen buff at a single stack.
# Setting type: Single
# Default value: 3
Base Regen Duration = 3
## Duration of the regen buff for each additional stack.
# Setting type: Single
# Default value: 3
Stack Regen Duration = 3
## How much to extend the effect duration on kill.
# Setting type: Single
# Default value: 1
Extend Duration = 1
## Prevents fake kills from extending the duration.
# Setting type: Boolean
# Default value: false
Nerf Fake Kills = false
[Chronobauble]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Move Speed debuff amount.
# Setting type: Single
# Default value: 0.6
Move Speed Reduction = 0.6
## Attack Speed debuff amount.
# Setting type: Single
# Default value: 0.3
Attack Speed Reduction = 0.3
## Debuff duration at a single stack.
# Setting type: Single
# Default value: 2
Base Duration = 2
## Debuff duration for each additional.
# Setting type: Single
# Default value: 2
Stack Duration = 2
[Death Mark Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## Duration of the Death Mark at a single stack.
# Setting type: Single
# Default value: 6
Base Duration = 6
## Duration of the Death Mark for each additional stack.
# Setting type: Single
# Default value: 3
Stack Duration = 3
## Cooldown between uses. (Whole numbers only)
# Setting type: Int32
# Default value: 0
Cooldown = 0
## Damage bonus against Death Marked targets.
# Setting type: Single
# Default value: 0.5
Base Damage Bonus = 0.5
## Damage bonus against Death Marked targets for each additional stack of the debuff.
# Setting type: Single
# Default value: 0.2
Stack Damage Bonus = 0.2
## Allows for multiple stacks of Death Mark on a target.
# Setting type: Boolean
# Default value: false
Allow Stacking = false
[Defense Nucleus]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Extra health the construct gets at a single stack. (1 = +10%)
# Setting type: Int32
# Default value: 10
Base Health = 10
## Extra health the construct gets for each additional stack.
# Setting type: Int32
# Default value: 10
Stack Health = 10
## Extra attack speed the construct gets at a single stack. (1 = +10%)
# Setting type: Int32
# Default value: 3
Base Attack Speed = 3
## Extra attack speed the construct gets for each additional stack.
# Setting type: Int32
# Default value: 0
Stack Attack Speed = 0
## Extra damage the construct gets at a single stack. (1 = +10%)
# Setting type: Int32
# Default value: 0
Base Damage = 0
## Extra damage the construct gets for each additional stack.
# Setting type: Int32
# Default value: 5
Stack Damage = 5
[Defense Nucleus Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## How many constructs to summon on activation. (Cannot go above 6 because I said so.)
# Setting type: Int32
# Default value: 3
Summon Count = 3
## Extra health the construct gets at a single stack. (1 = +10%)
# Setting type: Int32
# Default value: 10
Base Health = 10
## Extra health the construct gets for each additional stack.
# Setting type: Int32
# Default value: 10
Stack Health = 10
## Extra attack speed the construct gets at a single stack. (1 = +10%)
# Setting type: Int32
# Default value: 3
Base Attack Speed = 3
## Extra attack speed the construct gets for each additional stack.
# Setting type: Int32
# Default value: 0
Stack Attack Speed = 0
## Extra damage the construct gets at a single stack. (1 = +10%)
# Setting type: Int32
# Default value: 0
Base Damage = 0
## Extra damage the construct gets for each additional stack.
# Setting type: Int32
# Default value: 5
Stack Damage = 5
## Duration of the projectile shield at a single stack.
# Setting type: Single
# Default value: 5
Shield Base Duration = 5
## Duration of the projectile shield for each additional stack.
# Setting type: Single
# Default value: 2
Shield Stack Duration = 2
[Happiest Mask Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## Damage increase for ghosts at a single stack.
# Setting type: Single
# Default value: 2
Base Damage = 2
## Damage increase for ghosts for each additional stack.
# Setting type: Single
# Default value: 1.5
Stack Damage = 1.5
## Movement speed increase for ghosts.
# Setting type: Single
# Default value: 0.45
Movement Speed = 0.45
## How long in seconds the ghosts lasts before dying.
# Setting type: Int32
# Default value: 30
Duration = 30
## How long in seconds until a new ghost is summoned.
# Setting type: Int32
# Default value: 3
Cooldown = 3
## Credits the ghost's death as your kill.
# Setting type: Boolean
# Default value: true
On Kill On Death = true
## Credits all kills the ghost scores as yours.
# Setting type: Boolean
# Default value: true
Kill Credit Owner = true
[Hunters Harpoon]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Buff duration at a single stack.
# Setting type: Single
# Default value: 1
Base Duration = 1
## Extra buff duration for each additional stack.
# Setting type: Single
# Default value: 1
Stack Duration = 1
## Movement speed each stack of the buff gives.
# Setting type: Single
# Default value: 1.25
Movement Speed Bonus = 1.25
## Adds duration to the buff with each kill instead of refreshing it.
# Setting type: Boolean
# Default value: true
Extend Duration = true
## Cooldown reduction on kill.
# Setting type: Single
# Default value: 1
Cooldown Reduction = 1
## Cooldown reduction affects Primary skills?
# Setting type: Boolean
# Default value: false
Cooldown Primary = false
## Cooldown reduction affects Secondary skills?
# Setting type: Boolean
# Default value: true
Cooldown Secondary = true
## Cooldown reduction affects Utility skills?
# Setting type: Boolean
# Default value: false
Cooldown Utility = false
## Cooldown reduction affects Special skills?
# Setting type: Boolean
# Default value: false
Cooldown Special = false
[Ignition Tank Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## Chance to Burn on hit.
# Setting type: Single
# Default value: 10
Burn Chance = 10
## How much damage Burn deals per second.
# Setting type: Single
# Default value: 0.8
Burn Damage = 0.8
## How long in seconds Burn lasts for.
# Setting type: Single
# Default value: 3
Burn Duration = 3
## Explodes after X instances of damage over time.
# Setting type: Int32
# Default value: 10
Explode Ticks = 10
## Damage the explosion deals at a single stack.
# Setting type: Single
# Default value: 3
Explosion Base Damage = 3
## Extra damage the explosion deals for each additional stack.
# Setting type: Single
# Default value: 2
Explosion Stack Damage = 2
## Radius of the the explosion at a single stack.
# Setting type: Single
# Default value: 12
Explosion Base Radius = 12
## Extra explosion radius for each additional stack.
# Setting type: Single
# Default value: 2.4
Explosion Stack Radius = 2.4
## Makes the explosion inherit the damage types used from the hit that procced. (For example it would make the explosion non-lethal if it was from Acrid's poison)
# Setting type: Boolean
# Default value: false
Explosion Inherit Damage Type = false
## Allows the explosion to roll for crits, it will still inherit crits from the hit that procced regardless of this setting.
# Setting type: Boolean
# Default value: false
Explosion Roll Crits = false
[Infusion]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Number of levels gained per stack.
# Setting type: Int32
# Default value: 2
Stack Level = 2
## Allows samples to be collected beyond the cap with diminishing returns.
# Setting type: Boolean
# Default value: true
Soft Cap = true
## Should your minions with infusions inherit your count.
# Setting type: Boolean
# Default value: true
Inherit = true
## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc)
# Setting type: Int32
# Default value: 5
Champion Value = 5
## Sample value multiplier from elite enemies.
# Setting type: Int32
# Default value: 3
Elite Multiplier = 3
## Sample value multiplier from boss enemies.
# Setting type: Int32
# Default value: 2
Boss Multiplier = 2
[Laser Scope]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Crit chance at a single stack.
# Setting type: Single
# Default value: 5
Crit Chance = 5
[Leeching Seed]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Healing amount that's affected by proc coefficient.
# Setting type: Single
# Default value: 0.75
Proc Healing = 0.75
## Extra healing amount regardless of proc coefficient.
# Setting type: Single
# Default value: 0.75
Base Healing = 0.75
[Leeching Seed Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## Healing amount given from damage over time ticks at a single stack.
# Setting type: Single
# Default value: 4
Base DoT Healing = 4
## Healing amount given from damage over time for each additional stack.
# Setting type: Single
# Default value: 4
Stack DoT Healing = 4
## Chance of applying the Leech debuff.
# Setting type: Single
# Default value: 20
Leech Chance = 20
## Percent of damage received as healing when damaging a target with Leech.
# Setting type: Single
# Default value: 0.1
Leech Life Steal = 0.1
## Minimum amount of healing received when damaging a target with Leech.
# Setting type: Single
# Default value: 1
Leech Minimum Life Steal = 1
## Damage dealt per second from Leech.
# Setting type: Single
# Default value: 0.5
Leech Base Damage = 0.5
## How long Leech is applied for at a single stack.
# Setting type: Single
# Default value: 5
Leech Base Duration = 5
## How much longer Leech is applied for each additional stack.
# Setting type: Single
# Default value: 0
Leech Stack Duration = 0
[Lepton Daisy]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Healing at a single stack.
# Setting type: Single
# Default value: 0.1
Base Healing = 0.1
## Healing for each additional stack.
# Setting type: Single
# Default value: 0.1
Stack Healing = 0.1
## Hyperbolic healing limit. (Set to 0 or less to disable.)
# Setting type: Single
# Default value: 2
Capped Healing = 2
## Cooldown of the healing nova.
# Setting type: Single
# Default value: 10
Cooldown = 10
[Lost Seers Lenses]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Detain chance at a single stack.
# Setting type: Single
# Default value: 0.5
Base Chance = 0.5
## Detain chance for each additional stack.
# Setting type: Single
# Default value: 0.5
Stack Chance = 0.5
## Base damage at a single stack.
# Setting type: Single
# Default value: 50
Base Damage = 50
## Base damage for each additional stack.
# Setting type: Single
# Default value: 0
Stack Damage = 0
## Deal Total Damage of the attack instead of the attacker's damage stat?
# Setting type: Boolean
# Default value: false
Deal Total = false
[Newly Hatched Zoea Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## How many missiles to store at a single stack.
# Setting type: Int32
# Default value: 12
Base Stock = 12
## Extra missiles for each additional stack.
# Setting type: Int32
# Default value: 4
Stack Stock = 4
## Missile damage at a single stack.
# Setting type: Single
# Default value: 3
Base Damage = 3
## Missile damage for each additional stack.
# Setting type: Single
# Default value: 0.75
Stack Damage = 0.75
## Missile proc coefficient.
# Setting type: Single
# Default value: 0.2
Proc Coefficient = 0.2
## How long it takes in seconds to fully restock.
# Setting type: Int32
# Default value: 30
Restock Time = 30
## Set to false to disable the item corruption effect.
# Setting type: Boolean
# Default value: true
Allow Corruption = true
## List of items that this item will corrupt. (Leave blank for vanilla values.)
# Setting type: String
# Default value:
Corruption List =
## The item(s) for the "Corrupts all X" text.
# Setting type: String
# Default value: <style=cIsTierBoss>yellow items</style>
Corruption Text = <style=cIsTierBoss>yellow items</style>
[Old War Stealthkit]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Cooldown between uses.
# Setting type: Single
# Default value: 30
Base Cooldown = 30
## Cooldown rate for each additional stack.
# Setting type: Single
# Default value: 0.5
Stack Cooldown = 0.5
## Duration of the Stealth buff.
# Setting type: Single
# Default value: 5
Buff Duration = 5
## How much Movement Speed is given from the Stealth buff.
# Setting type: Single
# Default value: 0.4
Stealth Movement Speed = 0.4
## How much Armor to give per stack of the Stealth buff.
# Setting type: Single
# Default value: 20
Stealth Armor = 20
## Puts you in 'Out of Combat' upon activation.
# Setting type: Boolean
# Default value: true
Cancel Combat = true
## Puts you in 'Out of Danger' upon activation.
# Setting type: Boolean
# Default value: true
Cancel Danger = true
## Removes damage over time effects upon activation.
# Setting type: Boolean
# Default value: true
Clean DoTs = true
[Planula]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Flat healing at a single stack.
# Setting type: Single
# Default value: 10
Base Flat Healing = 10
## Flat healing for each additional stack.
# Setting type: Single
# Default value: 10
Stack Flat Healing = 10
## Percent healing at a single stack.
# Setting type: Single
# Default value: 0.02
Base Max Healing = 0.02
## Percent healing for each additional stack.
# Setting type: Single
# Default value: 0.02
Stack Max Healing = 0.02
[Planula Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## Damage per second the burn deals at a single stack.
# Setting type: Single
# Default value: 0.8
Base Damage = 0.8
## Damage per second the burn deals for each additional stack.
# Setting type: Single
# Default value: 0.6
Stack Damage = 0.6
## Duration of the burn.
# Setting type: Single
# Default value: 5
Burn Duration = 5
## Radius for enemies to be within to start burning.
# Setting type: Single
# Default value: 15
Burn Radius = 15
[Roll of Pennies Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## Gold amount given at a single stack.
# Setting type: Single
# Default value: 3
Base Gold = 3
## Gold amount given for each additional stack.
# Setting type: Single
# Default value: 0
Stack Gold = 0
## Armor given at a single stack.
# Setting type: Single
# Default value: 5
Base Armor = 5
## Armor given for each additional stack.
# Setting type: Single
# Default value: 1
Stack Armor = 1
## Duration given to the armor at a single stack.
# Setting type: Single
# Default value: 2
Base Armor Duration = 2
## Duration given to the armor for each additional stack.
# Setting type: Single
# Default value: 1
Stack Armor Duration = 1
## Multiplier for the gold's value when calculating the extra duration.
# Setting type: Single
# Default value: 0.5
Gold Armor Duration = 0.5
[Squid Polyp]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Makes Squid Turrets apply the Tar debuff with their attack.
# Setting type: Boolean
# Default value: true
Apply Tar = true
## Squid Turret duration at a single stack.
# Setting type: Int32
# Default value: 25
Base Duration = 25
## Squid Turret duration for each additional stack.
# Setting type: Int32
# Default value: 5
Stack Duration = 5
## Extra Squid Turret health for each additional stack. (1 = +10%)
# Setting type: Int32
# Default value: 2
Stack Health = 2
## How many Squid Turrets each player can have, newer turrets will replace old ones. (Set to 0 for vanilla behavior.)
# Setting type: Int32
# Default value: 8
Max Turrets = 8
[Symbiotic Scorpion Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## Slayer DoT damage increase at a single stack.
# Setting type: Single
# Default value: 1
Slayer DoT Base Damage = 1
## Slayer DoT damage increase for each additional stack.
# Setting type: Single
# Default value: 0
Slayer DoT Stack Damage = 0
## Makes the Slayer DoT affect the total damage for the purpose of proc items. (False = Vanilla)
# Setting type: Boolean
# Default value: false
Slayer DoT Affects Total Damage = false
## The targetting radius for the Venom attack. (Set to 0 to disable the effect entirely.)
# Setting type: Single
# Default value: 13
Venom Radius = 13
## Cooldown between Venom attacks.
# Setting type: Single
# Default value: 5
Venom Cooldown = 5
## Damage of the Venom at a single stack.
# Setting type: Single
# Default value: 8
Venom Base Damage = 8
## Damage of the Venom for each additional stack.
# Setting type: Single
# Default value: 8
Venom Stack Damage = 8
[Titanic Knurl]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Health each stack gives.
# Setting type: Single
# Default value: 30
Base Health = 30
## Health each stack gives per level.
# Setting type: Single
# Default value: 9
Level Health = 9
## Health Regen each stack gives.
# Setting type: Single
# Default value: 1.6
Base Regen = 1.6
## Health Regen each stack gives per level.
# Setting type: Single
# Default value: 0.32
Level Regen = 0.32
[Titanic Knurl Rework]
## Enables the rework for this item. Has priority over the the normal changes.
# Setting type: Boolean
# Default value: false
Enable Rework = false
## Base damage at a single stack.
# Setting type: Single
# Default value: 8
Base Damage = 8
## Base damage for each additional stack.
# Setting type: Single
# Default value: 6
Stack Damage = 6
## Cooldown at a single stack.
# Setting type: Single
# Default value: 6
Base Cooldown = 6
## Cooldown rate for each additional stack.
# Setting type: Single
# Default value: 0.15
Stack Cooldown = 0.15
## Proc coefficient of the stone fist.
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
## Should the stone fist proc bands?
# Setting type: Boolean
# Default value: true
Proc Bands = true
## Targeting radius in metres.
# Setting type: Single
# Default value: 60
Target Radius = 60
## Decides how the target is selected. (0 = Weak, 1 = Closest)
# Setting type: Int32
# Default value: 0
Target Mode = 0
[Topaz Brooch]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Flat amount of barrier given at a single stack.
# Setting type: Single
# Default value: 15
Base Flat Barrier = 15
## Flat amount of barrier given for each additional stack.
# Setting type: Single
# Default value: 15
Stack Flat Barrier = 15
## Percent amount of barrier given at a single stack.
# Setting type: Single
# Default value: 0.005
Base Percent Barrier = 0.005
## Percent amount of barrier given for each additional stack.
# Setting type: Single
# Default value: 0.005
Stack Percent Barrier = 0.005
[Voidsent Flame]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Blast radius at a single stack.
# Setting type: Single
# Default value: 12
Base Radius = 12
## Extra blast radius for each additional stack.
# Setting type: Single
# Default value: 2.4
Stack Radius = 2.4
## Blast damage at a single stack.
# Setting type: Single
# Default value: 2.6
Base Damage = 2.6
## Blast damage for each additional stack.
# Setting type: Single
# Default value: 1.56
Stack Damage = 1.56
## Blast proc coefficient.
# Setting type: Single
# Default value: 1
Proc Coefficient = 1
[War Horn]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Duration at a single stack.
# Setting type: Single
# Default value: 6
Base Duration = 6
## Duration for each additional stack.
# Setting type: Single
# Default value: 3
Stack Duration = 3
## Attack Speed at a single stack.
# Setting type: Single
# Default value: 0.6
Base Attack = 0.6
## Attack Speed for each additional stack.
# Setting type: Single
# Default value: 0.15
Stack Attack = 0.15
[Wax Quail]
## Enables changes for this item.
# Setting type: Boolean
# Default value: false
Enable Changes = false
## Horizontal force at a single stack.
# Setting type: Single
# Default value: 12
Base Horizontal Boost = 12
## Horizontal force for each additional stack.
# Setting type: Single
# Default value: 8
Stack Horizontal Boost = 8
## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.)
# Setting type: Single
# Default value: 120
Capped Horizontal Boost = 120
## Vertical force at a single stack.
# Setting type: Single
# Default value: 0.2
Base Vertical Boost = 0.2
## Vertical force for each additional stack.
# Setting type: Single
# Default value: 0
Stack Vertical = 0
## Hyperbolic cap to vertical force. (Set to 0 or less to disable.)
# Setting type: Single
# Default value: 0
Capped Vertical Boost = 0
## Airborne movement speed at a single stack.
# Setting type: Single
# Default value: 0.12
Base Air Speed = 0.12
## Airborne movement speed for each additional stack.
# Setting type: Single
# Default value: 0.08
Stack Air Speed = 0.08
## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.)
# Setting type: Single
# Default value: 1.2
Capped Air Speed = 1.2