835 lines
18 KiB
INI
835 lines
18 KiB
INI
[Aegis]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Allows excess regen to be converted into barrier.
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# Setting type: Boolean
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# Default value: true
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Count Regen = true
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## Armor each stack gives.
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# Setting type: Single
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# Default value: 20
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Armor = 20
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[Alpha Construct Ally]
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## Gives 360 Degree vision and prevents retaliation against allies.
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# Setting type: Boolean
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# Default value: true
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Better AI = true
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## Gives it the Mechanical flag, allowing it to get Spare Drone Parts and Captain's Microbots.
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# Setting type: Boolean
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# Default value: true
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Is Mechanical = true
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## Adds Spare Drone Parts item displays to the Alpha Construct.
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# Setting type: Boolean
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# Default value: true
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Modded Displays = true
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[Artifact of Spite]
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## Enables changes to this Artifact
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# Setting type: Boolean
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# Default value: false
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Enable Changes = false
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## Base damage of Spite bombs.
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# Setting type: Single
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# Default value: 12
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Base Damage = 12
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## Extra damage Spite bombs gain per victim's level.
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# Setting type: Single
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# Default value: 2.4
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Stack Damage = 2.4
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[Bens Raincoat]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Debuff blocks to give at a single stack.
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# Setting type: Int32
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# Default value: 2
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Base Block = 2
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## Debuff blocks to give for each additional stack.
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# Setting type: Int32
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# Default value: 2
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Stack Block = 2
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## Time in seconds it takes to restock debuff blocks. (Anything less than 0 will skip this change.)
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# Setting type: Single
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# Default value: 7
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Cooldown = 7
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[Bison Steak]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Health each stack gives.
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# Setting type: Single
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# Default value: 20
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Base HP = 20
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## Health each stack gives per level.
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# Setting type: Single
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# Default value: 2
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Level HP = 2
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## Duration of the regen buff at a single stack.
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# Setting type: Single
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# Default value: 3
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Base Regen Duration = 3
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## Duration of the regen buff for each additional stack.
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# Setting type: Single
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# Default value: 3
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Stack Regen Duration = 3
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[Chronobauble]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Move Speed debuff amount.
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# Setting type: Single
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# Default value: 0.6
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Move Speed Reduction = 0.6
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## Attack Speed debuff amount.
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# Setting type: Single
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# Default value: 0.3
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Attack Speed Reduction = 0.3
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## Debuff duration at a single stack.
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# Setting type: Single
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# Default value: 2
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Base Duration = 2
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## Debuff duration for each additional.
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# Setting type: Single
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# Default value: 2
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Stack Duration = 2
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[Defense Nucleus]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Extra health the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 10
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Base Health = 10
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## Extra health the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 10
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Stack Health = 10
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## Extra attack speed the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 6
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Base Attack Speed = 6
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## Extra attack speed the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 0
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Stack Attack Speed = 0
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## Extra damage the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 6
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Base Damage = 6
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## Extra damage the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 0
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Stack Damage = 0
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## Cooldown for summoning constructs.
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# Setting type: Single
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# Default value: 1
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Cooldown = 1
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[Defense Nucleus Rework]
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## Enables the rework for this item. Has priority over the the normal changes.
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# Setting type: Boolean
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# Default value: false
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Enable Rework = false
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## How many constructs to summon on activation. (Cannot go above 6 because I said so.)
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# Setting type: Int32
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# Default value: 3
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Summon Count = 3
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## Extra health the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 10
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Base Health = 10
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## Extra health the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 10
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Stack Health = 10
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## Extra attack speed the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 6
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Base Attack Speed = 6
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## Extra attack speed the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 0
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Stack Attack Speed = 0
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## Extra damage the construct gets at a single stack. (1 = +10%)
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# Setting type: Int32
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# Default value: 6
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Base Damage = 6
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## Extra damage the construct gets for each additional stack.
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# Setting type: Int32
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# Default value: 0
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Stack Damage = 0
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## Duration of the projectile shield at a single stack.
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# Setting type: Single
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# Default value: 3.5
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Shield Base Duration = 3.5
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## Duration of the projectile shield for each additional stack.
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# Setting type: Single
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# Default value: 1
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Shield Stack Duration = 1
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[Hunters Harpoon]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Buff duration at a single stack.
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# Setting type: Single
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# Default value: 1.5
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Base Duration = 1.5
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## Extra buff duration for each additional stack.
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# Setting type: Single
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# Default value: 0.75
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Stack Duration = 0.75
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## Movement speed each stack of the buff gives.
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# Setting type: Single
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# Default value: 0.25
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Movement Speed Bonus = 0.25
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## Cooldown rate each stack of the buff gives.
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# Setting type: Single
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# Default value: 0.25
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Cooldown Rate Bonus = 0.25
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## Cooldown rate affects Primary skills?
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# Setting type: Boolean
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# Default value: true
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Cooldown Primary = true
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## Cooldown rate affects Secondary skills?
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# Setting type: Boolean
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# Default value: true
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Cooldown Secondary = true
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## Cooldown rate affects Utility skills?
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# Setting type: Boolean
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# Default value: false
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Cooldown Utility = false
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## Cooldown rate affects Special skills?
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# Setting type: Boolean
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# Default value: false
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Cooldown Special = false
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[Infusion]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Number of levels gained per stack.
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# Setting type: Int32
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# Default value: 2
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Stack Level = 2
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## Allows samples to be collected beyond the cap with diminishing returns.
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# Setting type: Boolean
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# Default value: true
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Soft Cap = true
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## Should your minions with infusions inherit your count.
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# Setting type: Boolean
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# Default value: true
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Inherit = true
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## Sample value of champion enemies. (Wandering Vagrant, Magma Worm, etc)
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# Setting type: Int32
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# Default value: 5
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Champion Value = 5
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## Sample value multiplier from elite enemies.
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# Setting type: Int32
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# Default value: 3
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Elite Multiplier = 3
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## Sample value multiplier from boss enemies.
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# Setting type: Int32
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# Default value: 2
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Boss Multiplier = 2
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[Infusion Rework]
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## Enables the rework for this item. Has priority over the the normal changes.
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# Setting type: Boolean
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# Default value: false
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Enable Rework = false
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## Blood gain for each additional stack.
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# Setting type: Single
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# Default value: 0.5
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Stack Gain = 0.5
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## Base blood gain from fake kills.
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# Setting type: Int32
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# Default value: 10
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Fake Kill Gain = 10
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## The amount of blood needed to create a clone.
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# Setting type: Int32
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# Default value: 400
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Clone Cost = 400
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## The amount of blood needed to double the clone's level.
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# Setting type: Int32
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# Default value: 4000
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Level Cost = 4000
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## Sets a custom leash distance for the clone. (Set to 0 or less to use the normal minion leash.)
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# Setting type: Single
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# Default value: 90
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Leash Distance = 90
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[Laser Scope]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Crit chance at a single stack.
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# Setting type: Single
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# Default value: 5
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Crit Chance = 5
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[Leeching Seed]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Healing amount that's affected by proc coefficient.
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# Setting type: Single
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# Default value: 0.75
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Proc Healing = 0.75
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## Extra healing amount regardless of proc coefficient.
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# Setting type: Single
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# Default value: 0.75
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Base Healing = 0.75
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[Leeching Seed Rework]
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## Enables the rework for this item. Has priority over the the normal changes.
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# Setting type: Boolean
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# Default value: false
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Enable Rework = false
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## Healing amount given from damage over time ticks.
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# Setting type: Single
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# Default value: 2
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DoT Healing = 2
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## Chance of applying the Leech debuff.
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# Setting type: Single
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# Default value: 25
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Leech Chance = 25
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## Percent of damage received as healing when damaging a target with Leech.
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# Setting type: Single
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# Default value: 0.02
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Leech Life Steal = 0.02
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## Minimum amount of healing received from Leech.
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# Setting type: Single
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# Default value: 0.5
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Leech Minimum Life Steal = 0.02
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## Damage dealt per second from Leech.
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# Setting type: Single
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# Default value: 0.5
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Leech Base Damage = 0.5
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## How long Leech is applied for.
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# Setting type: Single
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# Default value: 5
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Leech Base Duration = 5
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## How much longer Leech is applied for each additional stack.
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# Setting type: Single
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# Default value: 0
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Leech Stack Duration = 0
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[Lepton Daisy]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Healing at a single stack.
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# Setting type: Single
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# Default value: 0.15
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Base Healing = 0.15
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## Healing for each additional stack.
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# Setting type: Single
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# Default value: 0.1
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Stack Healing = 0.1
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## Hyperbolic healing limit. (Set ot 0 or less to disable.)
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# Setting type: Single
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# Default value: 2
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Capped Healing = 2
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## Cooldown of the healing nova.
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# Setting type: Single
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# Default value: 10
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Cooldown = 10
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[Lost Seers Lenses]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Detain chance at a single stack.
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# Setting type: Single
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# Default value: 0.5
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Base Chance = 0.5
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## Detain chance for each additional stack.
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# Setting type: Single
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# Default value: 0.5
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Stack Chance = 0.5
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## Base damage at a single stack.
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# Setting type: Single
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# Default value: 50
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Base Damage = 50
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## Base damage for each additional stack.
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# Setting type: Single
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# Default value: 0
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Stack Damage = 0
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## Deal Total Damage of the attack instead of the attacker's damage stat?
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# Setting type: Boolean
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# Default value: false
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Deal Total = false
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[Newly Hatched Zoea Rework]
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## Enables the rework for this item. Has priority over the the normal changes.
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# Setting type: Boolean
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# Default value: false
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Enable Rework = false
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## How many missiles to store at a single stack.
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# Setting type: Int32
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# Default value: 12
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Base Stock = 12
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## Extra missiles for each additional stack.
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# Setting type: Int32
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# Default value: 4
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Stack Stock = 4
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## Missile damage at a single stack.
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# Setting type: Single
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# Default value: 3
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Base Damage = 3
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## Missile damage for each additional stack.
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# Setting type: Single
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# Default value: 0.75
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Stack Damage = 0.75
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## Missile proc coefficient.
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# Setting type: Single
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# Default value: 0.2
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Proc Coefficient = 0.2
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## How long it takes in seconds to fully restock.
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# Setting type: Int32
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# Default value: 30
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Restock Time = 30
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[Old War Stealthkit]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Cooldown between uses.
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# Setting type: Single
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# Default value: 30
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Base Cooldown = 30
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## Cooldown rate for each additional stack.
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# Setting type: Single
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# Default value: 0.5
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Stack Cooldown = 0.5
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## Duration of the Stealth buff.
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# Setting type: Single
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# Default value: 5
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Buff Duration = 5
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## How long to force Combat and Danger cancels upon activation.
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# Setting type: Single
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# Default value: 0.5
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Cancel Duration = 0.5
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## Puts you in 'Out of Combat' upon activation.
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# Setting type: Boolean
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# Default value: true
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Cancel Combat = true
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## Puts you in 'Out of Danger' upon activation.
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# Setting type: Boolean
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# Default value: true
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Cancel Danger = true
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## Removes damage over time effects upon activation.
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# Setting type: Boolean
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# Default value: true
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Clean DoTs = true
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[Planula]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Flat healing at a single stack.
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# Setting type: Single
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# Default value: 10
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Base Flat Healing = 10
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## Flat healing for each additional stack.
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# Setting type: Single
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# Default value: 10
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Stack Flat Healing = 10
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## Percent healing at a single stack.
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# Setting type: Single
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# Default value: 0.02
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Base Max Healing = 0.02
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## Percent healing for each additional stack.
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# Setting type: Single
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# Default value: 0.02
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Stack Max Healing = 0.02
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[Planula Rework]
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## Enables the rework for this item. Has priority over the the normal changes.
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# Setting type: Boolean
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# Default value: false
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Enable Rework = false
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## Damage per second the burn deals at a single stack.
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# Setting type: Single
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# Default value: 1
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Base Damage = 1
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## Duration of the burn.
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# Setting type: Single
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# Default value: 5
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Burn Duration = 5
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## Radius for enemies to be within to start burning.
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# Setting type: Single
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# Default value: 15
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Burn Radius = 13
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[Squid Polyp]
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## Enables changes for this item.
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Makes Squid Turrets apply the Tar debuff with their attack.
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# Setting type: Boolean
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# Default value: true
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Apply Tar = true
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## Kills Squid Turrets if they've been inactive for this long in seconds.
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# Setting type: Single
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# Default value: 30
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Inactive Removal = 30
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## Squid Turret duration per stack.
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# Setting type: Int32
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# Default value: 3
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Stack Duration = 3
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## Squid Turret armor per stack.
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# Setting type: Single
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# Default value: 10
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Stack Armor = 10
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[Titanic Knurl]
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## Enables changes for this item.
|
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# Setting type: Boolean
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# Default value: true
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Enable Changes = true
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## Health each stack gives.
|
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# Setting type: Single
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# Default value: 40
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Base Health = 40
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|
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## Health each stack gives per level.
|
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# Setting type: Single
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# Default value: 4
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Level Health = 4
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|
## Health Regen each stack gives.
|
|
# Setting type: Single
|
|
# Default value: 1.6
|
|
Base Regen = 1.6
|
|
|
|
## Health Regen each stack gives per level.
|
|
# Setting type: Single
|
|
# Default value: 0.32
|
|
Level Regen = 0.32
|
|
|
|
[Titanic Knurl Rework]
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|
|
|
## Enables the rework for this item. Has priority over the the normal changes.
|
|
# Setting type: Boolean
|
|
# Default value: false
|
|
Enable Rework = false
|
|
|
|
## Base damage at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 8
|
|
Base Damage = 8
|
|
|
|
## Base damage for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 6
|
|
Stack Damage = 6
|
|
|
|
## Cooldown at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 6
|
|
Base Cooldown = 6
|
|
|
|
## Cooldown rate for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 0.15
|
|
Stack Cooldown = 0.15
|
|
|
|
## Proc coefficient of the stone fist.
|
|
# Setting type: Single
|
|
# Default value: 1
|
|
Proc Coefficient = 1
|
|
|
|
## Should the stone fist proc bands?
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Proc Bands = true
|
|
|
|
## Targeting radius in metres.
|
|
# Setting type: Single
|
|
# Default value: 60
|
|
Target Radius = 60
|
|
|
|
## Decides how the target is selected. (0 = Weak, 1 = Closest)
|
|
# Setting type: Int32
|
|
# Default value: 0
|
|
Target Mode = 0
|
|
|
|
[Topaz Brooch]
|
|
|
|
## Enables changes for this item.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Enable Changes = true
|
|
|
|
## Flat amount of barrier given at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 15
|
|
Base Flat Barrier = 15
|
|
|
|
## Flat amount of barrier given for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 15
|
|
Stack Flat Barrier = 15
|
|
|
|
## Percent amount of barrier given at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 0.005
|
|
Base Percent Barrier = 0.005
|
|
|
|
## Percent amount of barrier given at for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 0.005
|
|
Stack Percent Barrier = 0.005
|
|
|
|
[Voidsent Flame]
|
|
|
|
## Enables changes for this item.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Enable Changes = true
|
|
|
|
## Blast radius at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 10
|
|
Base Radius = 10
|
|
|
|
## Extra blast radius for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 2
|
|
Stack Radius = 2
|
|
|
|
## Blast damage at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 2.6
|
|
Base Damage = 2.6
|
|
|
|
## Blast damage for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 1.56
|
|
Stack Damage = 1.56
|
|
|
|
## Blast proc coefficient.
|
|
# Setting type: Single
|
|
# Default value: 1
|
|
Proc Coefficient = 1
|
|
|
|
[War Horn]
|
|
|
|
## Enables changes for this item.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Enable Changes = true
|
|
|
|
## Duration at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 6
|
|
Base Duration = 6
|
|
|
|
## Duration for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 2
|
|
Stack Duration = 2
|
|
|
|
## Attack Speed at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 0.6
|
|
Base Attack = 0.6
|
|
|
|
## Attack Speed for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 0.15
|
|
Stack Attack = 0.15
|
|
|
|
[Wax Quail]
|
|
|
|
## Enables changes for this item.
|
|
# Setting type: Boolean
|
|
# Default value: true
|
|
Enable Changes = true
|
|
|
|
## Horizontal force at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 12
|
|
Base Horizontal Boost = 12
|
|
|
|
## Horizontal force for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 6
|
|
Stack Horizontal Boost = 6
|
|
|
|
## Hyperbolic cap to horizontal force. (Set to 0 or less to disable.)
|
|
# Setting type: Single
|
|
# Default value: 240
|
|
Capped Horizontal Boost = 240
|
|
|
|
## Vertical force at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 0.2
|
|
Base Vertical Boost = 0.2
|
|
|
|
## Vertical force for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 0
|
|
Stack Vertical = 0
|
|
|
|
## Hyperbolic cap to vertical force. (Set to 0 or less to disable.)
|
|
# Setting type: Single
|
|
# Default value: 0
|
|
Capped Vertical Boost = 0
|
|
|
|
## Airborne movement speed at a single stack.
|
|
# Setting type: Single
|
|
# Default value: 0.14
|
|
Base Air Speed = 0.14
|
|
|
|
## Airborne movement speed for each additional stack.
|
|
# Setting type: Single
|
|
# Default value: 0.07
|
|
Stack Air Speed = 0.07
|
|
|
|
## Hyperbolic cap to airborne movement speed. (Set to 0 or less to disable.)
|
|
# Setting type: Single
|
|
# Default value: 2.8
|
|
Capped Air Speed = 2.8
|
|
|