62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
using System;
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using System.Text;
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[Serializable]
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internal class ApplicationDataStruct
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{
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public uint quickPlayCutoffTime;
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public string hostName = "";
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public int Serialize(byte[] destinationBuf)
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{
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int offset = 0;
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EncodeUint(quickPlayCutoffTime, ref offset, ref destinationBuf);
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EncodeString(hostName, ref offset, ref destinationBuf);
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return offset;
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}
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private void EncodeUint(uint u, ref int offset, ref byte[] destinationBuf)
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{
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BitConverter.GetBytes(u).CopyTo(destinationBuf, offset);
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offset += 4;
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}
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private void EncodeString(string s, ref int offset, ref byte[] destinationBuf)
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{
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byte[] bytes = Encoding.ASCII.GetBytes(s);
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byte[] bytes2 = BitConverter.GetBytes(bytes.Length);
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bytes2.CopyTo(destinationBuf, offset);
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offset += bytes2.Length;
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bytes.CopyTo(destinationBuf, offset);
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offset += bytes.Length;
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}
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public void Deserialize(byte[] buffer, uint dataSize)
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{
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int offset = 0;
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quickPlayCutoffTime = DecodeUint(ref offset, buffer);
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hostName = DecodeString(ref offset, buffer);
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}
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private uint DecodeUint(ref int offset, byte[] buffer)
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{
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uint result = BitConverter.ToUInt32(buffer, offset);
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offset += 4;
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return result;
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}
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private string DecodeString(ref int offset, byte[] buffer)
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{
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string result = null;
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int num = BitConverter.ToInt32(buffer, offset);
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offset += 4;
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if (num > 0)
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{
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result = Encoding.ASCII.GetString(buffer, offset, num);
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offset += num;
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}
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return result;
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}
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}
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