40 lines
675 B
C#
40 lines
675 B
C#
using RoR2;
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using UnityEngine;
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public class BobObject : MonoBehaviour
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{
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public float bobDelay;
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public Vector3 bobDistance = Vector3.zero;
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private Vector3 initialPosition;
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private void Start()
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{
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if ((bool)base.transform.parent)
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{
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initialPosition = base.transform.localPosition;
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}
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else
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{
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initialPosition = base.transform.position;
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}
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}
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private void FixedUpdate()
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{
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if ((bool)Run.instance)
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{
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Vector3 vector = initialPosition + bobDistance * Mathf.Sin(Run.instance.fixedTime - bobDelay);
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if ((bool)base.transform.parent)
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{
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base.transform.localPosition = vector;
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}
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else
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{
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base.transform.position = vector;
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}
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}
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}
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}
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