120 lines
2.2 KiB
C#
120 lines
2.2 KiB
C#
using UnityEngine;
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public class ConditionalLOD : MonoBehaviour
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{
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public int PS4lod = -1;
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public int XBoxlod = -1;
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public int Switchlod = 1;
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public int SwitchHandHeldlod = 2;
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public int Defaultlod = -1;
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public int maxlod;
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private LODGroup lg;
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private void Start()
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{
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}
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private void OnEnable()
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{
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GetRenderers();
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int lODState = GetLODState();
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SetState(lODState);
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}
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public int GetLODPercentage(LOD[] lods, int i)
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{
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if (i == 0)
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{
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return 100;
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}
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return (int)(lods[i - 1].screenRelativeTransitionHeight * 100f + 0.5f);
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}
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private void ResetLOD()
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{
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GetRenderers();
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}
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private void GetRenderers()
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{
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lg = GetComponent<LODGroup>();
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LOD[] lODs = lg.GetLODs();
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int num = -1;
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for (int i = 0; i < lODs.Length; i++)
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{
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if (lODs[i].renderers != null && lODs[i].renderers.Length != 0)
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{
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num = i;
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}
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}
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maxlod = num;
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}
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public int GetLODState()
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{
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return Defaultlod;
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}
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private void SetState(int lodState)
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{
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LOD[] lODs = lg.GetLODs();
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if (lodState == -1)
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{
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lg.enabled = true;
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for (int i = 0; i < lODs.Length; i++)
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{
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Renderer[] renderers = lODs[i].renderers;
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for (int j = 0; j < renderers.Length; j++)
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{
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renderers[j].gameObject.SetActive(value: true);
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}
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}
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return;
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}
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for (int k = 0; k < lODs.Length; k++)
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{
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Renderer[] renderers = lODs[k].renderers;
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for (int j = 0; j < renderers.Length; j++)
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{
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renderers[j].gameObject.SetActive(value: false);
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}
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}
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lodState = Mathf.Min(lodState, maxlod);
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int num = maxlod - lodState + 1;
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if (num == 1 || !Application.isPlaying)
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{
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lg.enabled = false;
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Renderer[] renderers = lODs[lodState].renderers;
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for (int j = 0; j < renderers.Length; j++)
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{
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renderers[j].gameObject.SetActive(value: true);
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}
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return;
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}
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lg.enabled = true;
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int num2 = 0;
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LOD[] array = new LOD[num];
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for (int l = lodState; l < lODs.Length; l++)
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{
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Renderer[] renderers = lODs[l].renderers;
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for (int j = 0; j < renderers.Length; j++)
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{
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renderers[j].gameObject.SetActive(value: true);
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}
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array[num2] = lODs[l];
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if (l + 1 < lODs.Length)
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{
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array[num2].screenRelativeTransitionHeight = lODs[num2].screenRelativeTransitionHeight;
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}
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num2++;
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}
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lg.SetLODs(array);
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}
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}
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