253 lines
6.7 KiB
C#
253 lines
6.7 KiB
C#
using System;
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using System.Linq;
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using System.Text;
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using RoR2;
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using RoR2.ContentManagement;
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using RoR2.UI;
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using TMPro;
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using UnityEngine;
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[RequireComponent(typeof(MPEventSystemLocator))]
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public class DevCheatMenu : MonoBehaviour
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{
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public TextMeshProUGUI enemyName;
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public TextMeshProUGUI teamText;
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public TextMeshProUGUI affixText;
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public TextMeshProUGUI spawnEnemyText;
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public TextMeshProUGUI toggleSpawningText;
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public TextMeshProUGUI miscCommandLabel;
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public TMP_Dropdown masterNameDropdown;
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public TMP_Dropdown enemiesAmountDropdown;
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public TMP_Dropdown itemsNamesDropdown;
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public TMP_Dropdown itemsAmountDropdown;
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public TMP_Dropdown stageListDropdown;
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private string enemyMasterName;
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private string teamIndex;
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private string equipmentIndex;
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private string enemyMasterNameTeamIndexEquipmentIndex;
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private bool spawnEnemyArgsDirty;
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private readonly StringBuilder miscCommand = new StringBuilder();
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private NetworkUser localUser;
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private MPEventSystem eventSystem;
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private bool isUpper;
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private void Awake()
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{
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Close();
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}
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private void SetMonsterTabText()
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{
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spawnEnemyText.SetText(enemyMasterNameTeamIndexEquipmentIndex);
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enemyName.SetText(enemyMasterName);
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teamText.SetText(teamIndex);
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affixText.SetText(equipmentIndex);
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toggleSpawningText.SetText(CombatDirector.cvDirectorCombatDisable.value ? "Spawning DISABLED" : "Spawning ENABLED");
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}
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private void InitializeMasterDropdown()
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{
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masterNameDropdown.options = MasterCatalog.allMasters.Select((CharacterMaster master) => new TMP_Dropdown.OptionData(master.gameObject.name)).ToList();
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}
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private void InitializeStageListDropdown()
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{
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stageListDropdown.options = SceneCatalog.allSceneDefs.Select((SceneDef scene) => new TMP_Dropdown.OptionData(scene.baseSceneName)).ToList();
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}
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public void EnableSpawning()
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{
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}
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public void DisableSpawning()
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{
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}
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public void SpawnEnemy()
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{
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if (!CombatDirector.cvDirectorCombatDisable.value && !string.IsNullOrEmpty(enemyMasterName))
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{
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if (spawnEnemyArgsDirty)
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{
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enemyMasterNameTeamIndexEquipmentIndex = string.Join(" ", "create_master", enemyMasterName, teamIndex, equipmentIndex);
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spawnEnemyArgsDirty = false;
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}
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int num = int.Parse(enemiesAmountDropdown.options[Mathf.Min(enemiesAmountDropdown.options.Count - 1, enemiesAmountDropdown.value)].text);
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for (int i = 0; i < num; i++)
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{
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RoR2.Console.instance.SubmitCmd(NetworkUser.readOnlyLocalPlayersList[0], enemyMasterNameTeamIndexEquipmentIndex, recordSubmit: true);
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spawnEnemyText.SetText(enemyMasterNameTeamIndexEquipmentIndex);
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}
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}
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}
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public void SetEnemyMasterName()
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{
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string text = masterNameDropdown.options[Mathf.Min(masterNameDropdown.options.Count - 1, masterNameDropdown.value)].text;
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if (string.IsNullOrEmpty(text) || enemyMasterName == text || MasterCatalog.FindMasterIndex(text) == MasterCatalog.MasterIndex.none)
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{
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Debug.LogWarning("Invalid newEnemyMaster: " + text);
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return;
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}
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enemyMasterName = text;
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spawnEnemyArgsDirty = true;
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enemyName.SetText(enemyMasterName);
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}
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public void SetSceneTravelName()
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{
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string text = stageListDropdown.options[Mathf.Min(stageListDropdown.options.Count - 1, stageListDropdown.value)].text;
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if (!string.IsNullOrEmpty(text))
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{
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RoR2.Console.instance.SubmitCmd(null, "set_scene " + text);
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}
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}
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public void SetTeamIndex(string newTeamIndex)
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{
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if (string.IsNullOrEmpty(newTeamIndex) || teamIndex == newTeamIndex || !Enum.TryParse<TeamIndex>(newTeamIndex, ignoreCase: true, out var _))
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{
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Debug.LogWarning("Invalid newTeamIndex: " + newTeamIndex);
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return;
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}
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teamIndex = newTeamIndex;
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spawnEnemyArgsDirty = true;
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teamText.SetText(teamIndex);
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}
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public void SetCurrentEquipment(string newEquipment)
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{
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if (string.IsNullOrEmpty(newEquipment) || equipmentIndex == newEquipment || EquipmentCatalog.FindEquipmentIndex(newEquipment) == EquipmentIndex.None)
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{
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Debug.LogWarning("Invalid newEquipment: " + newEquipment);
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return;
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}
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equipmentIndex = newEquipment;
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spawnEnemyArgsDirty = true;
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affixText.SetText(equipmentIndex);
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}
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public void SetUppercase()
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{
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isUpper = true;
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}
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public void SetLowercase()
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{
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isUpper = false;
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}
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public void BackspaceMiscCommand()
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{
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miscCommand.Remove(miscCommand.Length - 1, 1);
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miscCommandLabel.SetText(miscCommand);
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}
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public void AppendMiscCommand(string stringToAdd)
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{
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miscCommand.Append(isUpper ? stringToAdd.ToUpper() : stringToAdd.ToLower());
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miscCommandLabel.SetText(miscCommand);
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}
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public void SubmitMiscCommand()
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{
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string text = miscCommand.ToString();
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if (string.IsNullOrEmpty(text))
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{
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string text2 = "Invalid command sequence: " + text + ". Enter a valid command sequence before submitting a command.";
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Debug.LogWarning(text2);
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miscCommandLabel.SetText(text2);
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return;
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}
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if (localUser == null && NetworkUser.readOnlyLocalPlayersList != null && NetworkUser.readOnlyLocalPlayersList.Count > 0)
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{
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localUser = NetworkUser.readOnlyLocalPlayersList[0];
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}
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RoR2.Console.instance.SubmitCmd(localUser, text, recordSubmit: true);
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}
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public void ClearMiscCommand()
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{
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miscCommand.Clear();
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miscCommandLabel.SetText(miscCommand);
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}
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public void AttemptAlternateClick()
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{
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if ((bool)eventSystem.currentSelectedButton)
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{
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AlternateButtonEvents component = eventSystem.currentSelectedButton.GetComponent<AlternateButtonEvents>();
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if ((bool)component)
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{
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component.InvokeAltClick();
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}
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}
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}
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public void AttemptTertiaryClick()
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{
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if ((bool)eventSystem.currentSelectedButton)
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{
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AlternateButtonEvents component = eventSystem.currentSelectedButton.GetComponent<AlternateButtonEvents>();
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if ((bool)component)
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{
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component.InvokeTertiaryClick();
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}
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}
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}
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private void InitializeItemsDropdown()
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{
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itemsNamesDropdown.options = ContentManager._itemDefs.Select((ItemDef itemDef) => new TMP_Dropdown.OptionData(itemDef.name)).ToList();
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}
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public void GiveItem()
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{
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string text = itemsNamesDropdown.options[Mathf.Min(itemsNamesDropdown.options.Count - 1, itemsNamesDropdown.value)].text;
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int num = int.Parse(itemsAmountDropdown.options[Mathf.Min(itemsAmountDropdown.options.Count - 1, itemsAmountDropdown.value)].text);
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RoR2.Console.instance.SubmitCmd(NetworkUser.readOnlyLocalPlayersList[0], $"give_item {text} {num}", recordSubmit: true);
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}
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[ConCommand(commandName = "enemies_are_gods", flags = ConVarFlags.None, helpText = "EnemiesAreGods")]
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private static void EnemiesAreGods(ConCommandArgs args)
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{
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foreach (TeamComponent teamMember in TeamComponent.GetTeamMembers(TeamIndex.Monster))
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{
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HealthComponent component = teamMember.GetComponent<HealthComponent>();
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component.godMode = !component.godMode;
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}
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}
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public void StartLog()
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{
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}
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public void StopLog()
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{
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}
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public void Close()
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{
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UnityEngine.Object.Destroy(base.gameObject);
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}
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}
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