58 lines
1.2 KiB
C#
58 lines
1.2 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Barrel;
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public class OpeningLunar : BaseState
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{
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public static float duration = 1f;
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private static int OpeningStateHash = Animator.StringToHash("Opening");
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private static int OpeningParamHash = Animator.StringToHash("Opening.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Body", OpeningStateHash, OpeningParamHash, duration);
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if ((bool)base.sfxLocator)
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{
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Util.PlaySound(base.sfxLocator.openSound, base.gameObject);
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}
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StopSteamEffect();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextState(new Opened());
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}
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}
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private void StopSteamEffect()
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{
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Transform modelTransform = GetModelTransform();
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if (!modelTransform)
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{
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return;
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}
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if (!component)
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{
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return;
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}
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Transform transform = component.FindChild("SteamEffect");
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if ((bool)transform)
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{
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ParticleSystem component2 = transform.GetComponent<ParticleSystem>();
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if ((bool)component2)
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{
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ParticleSystem.MainModule main = component2.main;
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main.loop = false;
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}
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}
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}
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}
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