40 lines
953 B
C#
40 lines
953 B
C#
using RoR2;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
|
|
namespace EntityStates.BeetleQueenMonster;
|
|
|
|
public class BeetleWardDeath : BaseState
|
|
{
|
|
public static GameObject initialExplosion;
|
|
|
|
public static string deathString;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
Util.PlaySound(deathString, base.gameObject);
|
|
if ((bool)base.modelLocator)
|
|
{
|
|
if ((bool)base.modelLocator.modelBaseTransform)
|
|
{
|
|
EntityState.Destroy(base.modelLocator.modelBaseTransform.gameObject);
|
|
}
|
|
if ((bool)base.modelLocator.modelTransform)
|
|
{
|
|
EntityState.Destroy(base.modelLocator.modelTransform.gameObject);
|
|
}
|
|
}
|
|
if ((bool)initialExplosion && NetworkServer.active)
|
|
{
|
|
EffectManager.SimpleImpactEffect(initialExplosion, base.transform.position, Vector3.up, transmit: true);
|
|
}
|
|
EntityState.Destroy(base.gameObject);
|
|
}
|
|
|
|
public override InterruptPriority GetMinimumInterruptPriority()
|
|
{
|
|
return InterruptPriority.Death;
|
|
}
|
|
}
|