22 lines
468 B
C#
22 lines
468 B
C#
using UnityEngine;
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namespace EntityStates.Captain.Weapon;
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public class CallAirstrike1 : CallAirstrikeBase
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{
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private static int CallAirstrike1StateHash = Animator.StringToHash("CallAirstrike1");
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public override void OnEnter()
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{
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base.OnEnter();
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}
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public override void OnExit()
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{
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PlayAnimation("Gesture, Override", CallAirstrike1StateHash);
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PlayAnimation("Gesture, Additive", CallAirstrike1StateHash);
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AddRecoil(0f, 0f, -1f, -1f);
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base.OnExit();
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}
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}
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