r2mods/ilspy_dump/ror2_csproj/EntityStates.CaptainSupplyDrop/HealZoneMainState.cs

38 lines
815 B
C#

using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.CaptainSupplyDrop;
public class HealZoneMainState : BaseMainState
{
public static GameObject healZonePrefab;
private GameObject healZoneInstance;
protected override Interactability GetInteractability(Interactor activator)
{
return Interactability.Disabled;
}
public override void OnEnter()
{
base.OnEnter();
if (NetworkServer.active)
{
healZoneInstance = Object.Instantiate(healZonePrefab, base.transform.position, base.transform.rotation);
healZoneInstance.GetComponent<TeamFilter>().teamIndex = teamFilter.teamIndex;
NetworkServer.Spawn(healZoneInstance);
}
}
public override void OnExit()
{
if ((bool)healZoneInstance)
{
EntityState.Destroy(healZoneInstance);
}
base.OnExit();
}
}