r2mods/ilspy_dump/ror2_csproj/EntityStates.ClayBoss/PrepTarBall.cs

49 lines
1009 B
C#

using RoR2;
using UnityEngine;
namespace EntityStates.ClayBoss;
public class PrepTarBall : BaseState
{
public static float baseDuration = 3f;
public static string prepTarBallSoundString;
private float duration;
private float stopwatch;
private Animator modelAnimator;
public override void OnEnter()
{
base.OnEnter();
stopwatch = 0f;
duration = baseDuration / attackSpeedStat;
modelAnimator = GetModelAnimator();
if ((bool)modelAnimator)
{
PlayCrossfade("Body", "PrepTarBall", "PrepTarBall.playbackRate", duration, 0.5f);
}
if (!string.IsNullOrEmpty(prepTarBallSoundString))
{
Util.PlayAttackSpeedSound(prepTarBallSoundString, base.gameObject, attackSpeedStat);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
stopwatch += GetDeltaTime();
if (stopwatch >= duration && base.isAuthority)
{
outer.SetNextState(new FireTarball());
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}