31 lines
676 B
C#
31 lines
676 B
C#
using EntityStates.Treebot.Weapon;
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using RoR2;
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using UnityEngine;
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namespace EntityStates.ClayBruiser.Weapon;
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public class FireSonicBoom : EntityStates.Treebot.Weapon.FireSonicBoom
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{
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private static int WeaponIsReadyParamHash = Animator.StringToHash("WeaponIsReady");
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public override void OnEnter()
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{
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base.OnEnter();
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GetModelAnimator().SetBool(WeaponIsReadyParamHash, value: true);
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}
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protected override void AddDebuff(CharacterBody body)
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{
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body.AddTimedBuff(RoR2Content.Buffs.ClayGoo, slowDuration);
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}
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public override void OnExit()
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{
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if (!outer.destroying)
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{
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GetModelAnimator().SetBool(WeaponIsReadyParamHash, value: false);
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}
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base.OnExit();
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}
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}
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