r2mods/ilspy_dump/ror2_csproj/EntityStates.ClayBruiser.We.../MinigunSpinUp.cs

56 lines
1.3 KiB
C#

using RoR2;
using UnityEngine;
namespace EntityStates.ClayBruiser.Weapon;
public class MinigunSpinUp : MinigunState
{
public static float baseDuration;
public static string sound;
public static GameObject chargeEffectPrefab;
private GameObject chargeInstance;
private float duration;
private static int WeaponIsReadyParamHash = Animator.StringToHash("WeaponIsReady");
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
Util.PlaySound(sound, base.gameObject);
GetModelAnimator().SetBool(WeaponIsReadyParamHash, value: true);
if ((bool)muzzleTransform && (bool)chargeEffectPrefab)
{
chargeInstance = Object.Instantiate(chargeEffectPrefab, muzzleTransform.position, muzzleTransform.rotation);
chargeInstance.transform.parent = muzzleTransform;
ScaleParticleSystemDuration component = chargeInstance.GetComponent<ScaleParticleSystemDuration>();
if ((bool)component)
{
component.newDuration = duration;
}
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextState(new MinigunFire());
}
}
public override void OnExit()
{
base.OnExit();
if ((bool)chargeInstance)
{
EntityState.Destroy(chargeInstance);
}
}
}