91 lines
2.2 KiB
C#
91 lines
2.2 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Croco;
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public class Bite : BasicMeleeAttack
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{
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public static float recoilAmplitude;
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public static float baseDurationBeforeInterruptable;
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[SerializeField]
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public float bloom;
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public static string biteSound;
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private string animationStateName;
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private float durationBeforeInterruptable;
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private CrocoDamageTypeController crocoDamageTypeController;
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private bool hasGrantedBuff;
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protected override bool allowExitFire
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{
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get
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{
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if ((bool)base.characterBody)
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{
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return !base.characterBody.isSprinting;
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}
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return false;
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}
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}
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public override void OnEnter()
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{
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base.OnEnter();
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base.characterDirection.forward = GetAimRay().direction;
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durationBeforeInterruptable = baseDurationBeforeInterruptable / attackSpeedStat;
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crocoDamageTypeController = GetComponent<CrocoDamageTypeController>();
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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protected override void AuthorityModifyOverlapAttack(OverlapAttack overlapAttack)
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{
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base.AuthorityModifyOverlapAttack(overlapAttack);
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DamageTypeCombo damageTypeCombo = (crocoDamageTypeController ? crocoDamageTypeController.GetDamageType() : DamageTypeCombo.Generic);
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overlapAttack.damageType = damageTypeCombo | DamageType.BonusToLowHealth;
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}
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protected override void PlayAnimation()
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{
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float num = Mathf.Max(duration, 0.2f);
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PlayCrossfade("Gesture, Additive", "Bite", "Bite.playbackRate", num, 0.05f);
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PlayCrossfade("Gesture, Override", "Bite", "Bite.playbackRate", num, 0.05f);
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Util.PlaySound(biteSound, base.gameObject);
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}
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protected override void OnMeleeHitAuthority()
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{
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base.OnMeleeHitAuthority();
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base.characterBody.AddSpreadBloom(bloom);
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if (!hasGrantedBuff)
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{
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hasGrantedBuff = true;
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base.characterBody.AddTimedBuffAuthority(RoR2Content.Buffs.CrocoRegen.buffIndex, 0.5f);
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}
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}
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protected override void BeginMeleeAttackEffect()
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{
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AddRecoil(0.9f * recoilAmplitude, 1.1f * recoilAmplitude, -0.1f * recoilAmplitude, 0.1f * recoilAmplitude);
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base.BeginMeleeAttackEffect();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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if (!(base.fixedAge < durationBeforeInterruptable))
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{
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return InterruptPriority.Skill;
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}
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return InterruptPriority.Pain;
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}
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}
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