50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using RoR2;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.Croco;
|
|
|
|
public class Spawn : BaseState
|
|
{
|
|
public static float minimumSleepDuration;
|
|
|
|
public static GameObject spawnEffectPrefab;
|
|
|
|
private Animator modelAnimator;
|
|
|
|
private static int SleepLoopStateHash = Animator.StringToHash("SleepLoop");
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
base.modelLocator.normalizeToFloor = true;
|
|
modelAnimator = GetModelAnimator();
|
|
if ((bool)modelAnimator)
|
|
{
|
|
modelAnimator.SetFloat(AnimationParameters.aimWeight, 0f);
|
|
}
|
|
PlayAnimation("Body", SleepLoopStateHash);
|
|
EffectManager.SpawnEffect(spawnEffectPrefab, new EffectData
|
|
{
|
|
origin = base.characterBody.footPosition
|
|
}, transmit: false);
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
if ((bool)modelAnimator)
|
|
{
|
|
modelAnimator.SetFloat(AnimationParameters.aimWeight, 1f);
|
|
}
|
|
base.OnExit();
|
|
}
|
|
|
|
public override void FixedUpdate()
|
|
{
|
|
base.FixedUpdate();
|
|
if (base.isAuthority && base.fixedAge >= minimumSleepDuration && (base.inputBank.moveVector.sqrMagnitude >= Mathf.Epsilon || base.inputBank.CheckAnyButtonDown()))
|
|
{
|
|
outer.SetNextState(new WakeUp());
|
|
}
|
|
}
|
|
}
|