57 lines
1.2 KiB
C#
57 lines
1.2 KiB
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Croco;
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public class WakeUp : BaseState
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{
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public static float duration;
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public static float delayBeforeAimAnimatorWeight;
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private Animator modelAnimator;
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private static int SleepToIdleStateHash = Animator.StringToHash("SleepToIdle");
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private static int SleepToIdleParamHash = Animator.StringToHash("SleepToIdle.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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base.modelLocator.normalizeToFloor = true;
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modelAnimator = GetModelAnimator();
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if ((bool)modelAnimator)
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{
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modelAnimator.SetFloat(AnimationParameters.aimWeight, 0f);
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}
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PlayAnimation("Body", SleepToIdleStateHash, SleepToIdleParamHash, duration);
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}
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public override void Update()
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{
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base.Update();
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if ((bool)modelAnimator)
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{
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modelAnimator.SetFloat(AnimationParameters.aimWeight, Mathf.Clamp01((base.age - delayBeforeAimAnimatorWeight) / duration));
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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if ((bool)modelAnimator)
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{
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modelAnimator.SetFloat(AnimationParameters.aimWeight, 1f);
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}
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base.OnExit();
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}
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}
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