54 lines
984 B
C#
54 lines
984 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.Engi.Mine;
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public class BaseMineArmingState : BaseState
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{
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[SerializeField]
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public float damageScale;
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[SerializeField]
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public float forceScale;
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[SerializeField]
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public float blastRadiusScale;
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[SerializeField]
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public float triggerRadius;
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[SerializeField]
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public string onEnterSfx;
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[SerializeField]
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public float onEnterSfxPlaybackRate;
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[SerializeField]
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public string pathToChildToEnable;
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private Transform enabledChild;
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlayAttackSpeedSound(onEnterSfx, base.gameObject, onEnterSfxPlaybackRate);
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if (!string.IsNullOrEmpty(pathToChildToEnable))
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{
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enabledChild = base.transform.Find(pathToChildToEnable);
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if ((bool)enabledChild)
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{
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enabledChild.gameObject.SetActive(value: true);
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}
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}
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}
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public override void OnExit()
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{
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if ((bool)enabledChild)
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{
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enabledChild.gameObject.SetActive(value: false);
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}
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base.OnExit();
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}
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}
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