29 lines
566 B
C#
29 lines
566 B
C#
using UnityEngine.Networking;
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namespace EntityStates.Engi.Mine;
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public class WaitForStick : BaseMineState
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{
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protected override bool shouldStick => true;
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protected override bool shouldRevertToWaitForStickOnSurfaceLost => false;
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public override void OnEnter()
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{
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base.OnEnter();
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if (NetworkServer.active)
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{
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base.armingStateMachine.SetNextState(new MineArmingUnarmed());
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active && base.projectileStickOnImpact.stuck)
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{
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outer.SetNextState(new Arm());
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}
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}
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}
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