43 lines
1008 B
C#
43 lines
1008 B
C#
using RoR2;
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using UnityEngine;
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namespace EntityStates.FalseSonBoss;
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public class Lightning1SpawnState : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject spawnEffect;
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public static float vfxSize = 6f;
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private bool playedSFX;
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound("Play_boss_falseson_spawn", base.gameObject);
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PlayAnimation("Body", "Phase2Spawn", "StepBrothersPrep.playbackRate", baseDuration);
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PlayAnimation("FullBody, Override", "BufferEmpty");
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EffectManager.SpawnEffect(LegacyResourcesAPI.Load<GameObject>("FalseSonBoss/FalseSonBossLightningNovaSpawn"), new EffectData
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{
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origin = base.transform.position,
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scale = vfxSize
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}, transmit: true);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > 1f && !playedSFX)
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{
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Util.PlaySound("Play_boss_falseson_VO_anger", base.gameObject);
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playedSFX = true;
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}
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if (base.fixedAge > baseDuration)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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