53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
using RoR2;
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using RoR2.CharacterAI;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.FlyingVermin.Weapon;
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public class Spit : GenericProjectileBaseState
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{
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private static int SpitStateHash = Animator.StringToHash("Spit");
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private static int SpitParamHash = Animator.StringToHash("Spit.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(5f);
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}
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}
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protected override void PlayAnimation(float duration)
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{
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base.PlayAnimation(duration);
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PlayAnimation("Gesture, Additive", SpitStateHash, SpitParamHash, duration);
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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protected override void FireProjectile()
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{
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if (base.isAuthority)
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{
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Ray aimRay = GetAimRay();
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aimRay = ModifyProjectileAimRay(aimRay);
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aimRay.direction = Util.ApplySpread(aimRay.direction, minSpread, maxSpread, 1f, 1f, 0f, projectilePitchBonus);
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float damage = damageStat * damageCoefficient;
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BaseAI component = outer.commonComponents.characterBody.master.GetComponent<BaseAI>();
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if ((object)component != null && component.shouldMissFirstOffScreenShot && component.currentEnemy.characterBody.teamComponent.teamIndex == TeamIndex.Player)
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{
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component.shouldMissFirstOffScreenShot = false;
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aimRay.direction = OffScreenMissHelper.ApplyRandomTrajectoryOffset(aimRay.direction);
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damage = 0f;
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}
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ProjectileManager.instance.FireProjectile(projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damage, force, Util.CheckRoll(critStat, base.characterBody.master));
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}
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}
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}
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