29 lines
553 B
C#
29 lines
553 B
C#
using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.GrandParentSun;
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public class GrandParentSunDeath : GrandParentSunBase
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{
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public static float baseDuration;
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private float duration;
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protected override float desiredVfxScale => 1f - Mathf.Clamp01(base.age / duration);
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active && base.fixedAge >= duration)
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{
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NetworkServer.Destroy(base.gameObject);
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}
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}
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}
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