118 lines
3.5 KiB
C#
118 lines
3.5 KiB
C#
using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.GravekeeperMonster.Weapon;
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public class GravekeeperBarrage : BaseState
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{
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private float stopwatch;
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private float missileStopwatch;
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public static float baseDuration;
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public static string muzzleString;
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public static float missileSpawnFrequency;
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public static float missileSpawnDelay;
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public static float missileForce;
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public static float damageCoefficient;
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public static float maxSpread;
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public static GameObject projectilePrefab;
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public static GameObject muzzleflashPrefab;
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public static string jarEffectChildLocatorString;
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public static string jarOpenSoundString;
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public static string jarCloseSoundString;
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public static GameObject jarOpenEffectPrefab;
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public static GameObject jarCloseEffectPrefab;
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private ChildLocator childLocator;
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private static int BeginGravekeeperBarrageStateHash = Animator.StringToHash("BeginGravekeeperBarrage");
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private static int EndGravekeeperBarrageStateHash = Animator.StringToHash("EndGravekeeperBarrage");
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public override void OnEnter()
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{
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base.OnEnter();
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missileStopwatch -= missileSpawnDelay;
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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childLocator = modelTransform.GetComponent<ChildLocator>();
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if ((bool)childLocator)
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{
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childLocator.FindChild("JarEffectLoop").gameObject.SetActive(value: true);
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}
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}
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PlayAnimation("Jar, Override", BeginGravekeeperBarrageStateHash);
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EffectManager.SimpleMuzzleFlash(jarOpenEffectPrefab, base.gameObject, jarEffectChildLocatorString, transmit: false);
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Util.PlaySound(jarOpenSoundString, base.gameObject);
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base.characterBody.SetAimTimer(baseDuration + 2f);
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}
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private void FireBlob(Ray projectileRay, float bonusPitch, float bonusYaw)
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{
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projectileRay.direction = Util.ApplySpread(projectileRay.direction, 0f, maxSpread, 1f, 1f, bonusYaw, bonusPitch);
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EffectManager.SimpleMuzzleFlash(muzzleflashPrefab, base.gameObject, muzzleString, transmit: false);
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if (NetworkServer.active)
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{
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ProjectileManager.instance.FireProjectile(projectilePrefab, projectileRay.origin, Util.QuaternionSafeLookRotation(projectileRay.direction), base.gameObject, damageStat * damageCoefficient, missileForce, Util.CheckRoll(critStat, base.characterBody.master));
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}
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}
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public override void OnExit()
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{
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PlayCrossfade("Jar, Override", EndGravekeeperBarrageStateHash, 0.06f);
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EffectManager.SimpleMuzzleFlash(jarCloseEffectPrefab, base.gameObject, jarEffectChildLocatorString, transmit: false);
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Util.PlaySound(jarCloseSoundString, base.gameObject);
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if ((bool)childLocator)
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{
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childLocator.FindChild("JarEffectLoop").gameObject.SetActive(value: false);
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}
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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float deltaTime = GetDeltaTime();
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stopwatch += deltaTime;
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missileStopwatch += deltaTime;
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if (missileStopwatch >= 1f / missileSpawnFrequency)
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{
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missileStopwatch -= 1f / missileSpawnFrequency;
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Transform transform = childLocator.FindChild(muzzleString);
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if ((bool)transform)
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{
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Ray projectileRay = default(Ray);
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projectileRay.origin = transform.position;
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projectileRay.direction = GetAimRay().direction;
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float maxDistance = 1000f;
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if (Physics.Raycast(GetAimRay(), out var hitInfo, maxDistance, LayerIndex.world.mask))
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{
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projectileRay.direction = hitInfo.point - transform.position;
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}
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FireBlob(projectileRay, 0f, 0f);
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}
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}
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if (stopwatch >= baseDuration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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}
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