25 lines
489 B
C#
25 lines
489 B
C#
using RoR2;
|
|
using UnityEngine;
|
|
|
|
namespace EntityStates.Gup;
|
|
|
|
internal class SpawnState : GenericCharacterSpawnState
|
|
{
|
|
public static GameObject spawnEffectPrefab;
|
|
|
|
public static string spawnEffectMuzzle;
|
|
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
if ((bool)spawnEffectPrefab)
|
|
{
|
|
EffectManager.SpawnEffect(spawnEffectPrefab, new EffectData
|
|
{
|
|
origin = FindModelChild(spawnEffectMuzzle).position,
|
|
scale = base.characterBody.radius
|
|
}, transmit: true);
|
|
}
|
|
}
|
|
}
|